All-HandsNetrunner Proteus
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| Card Name: | All-Hands |
| Set: | Netrunner Proteus |
| Language: | en |
| Number: | 24 / 154 |
| Rarity: | Common |
| Player: | Runner |
| Card Type: | Prep |
| Cost: | 3 |
| Rules Text: | Make a run on HQ. If run is successful, access three additional cards from HQ. You cannot use noisy icebreakers during the run. |
| Flavor Text: | "Now who called this meeting?" |
| Illustration: | Michael Kellner |
| Copyright: | v2.1 © 1996 WotC |
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Prototype & Rulings
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| Player: | Runner |
| Card Name: | All-Hands |
| Card Type: | Prep |
| Cost: | 3 |
| Rules Text: | Make a run on HQ. If run is successful, access three additional cards from HQ. You cannot use noisy icebreakers during the run. |
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Additional Card Rulings & Errata
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Ruling |
Source |
Date |
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The additional cards accessed do not include cards installed in HQ. |
JD Wiker Netrunner-L |
01/03/1997 |
Trivia
The card title comes from the phrase "All hands on deck!", which was originally a call to action to ship crews during an emergency. |
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