Emergency RigNetrunner Proteus
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| Card Name: | Emergency Rig |
| Set: | Netrunner Proteus |
| Language: | en |
| Number: | 126 / 154 |
| Rarity: | Uncommon |
| Player: | Corporation |
| Card Type: | Operation-Transaction |
| Cost: | X |
| Rules Text: | Rez a piece of ice, at no cost. Put X Kludge counters on that piece of ice; X cannot be 0. At the start of each of your turns, remove a Kludge counter. Trash that piece of ice when the last Kludge counter is removed from it. |
| Flavor Text: | |
| Illustration: | Romas Kukalis |
| Copyright: | v2.1 © 1996 WotC |
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Prototype & Rulings
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| Player: | Corporation |
| Card Name: | Emergency Rig |
| Card Type: | Operation-Transaction |
| Cost: | X |
| Rules Text: | Rez a piece of ice, at no cost. Put X Kludge counters on that piece of ice; X cannot be 0. At the start of each of your turns, remove a Kludge counter. Trash that piece of ice when the last Kludge counter is removed from it. |
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Additional Card Rulings & Errata
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Ruling |
Source |
Date |
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You can play a second Emergency Rig on a piece of ice that already has Kludge counters on it to extend the number of turns it can remain in play. When the last Kludge counter is removed, each Rig's effect trashes the ice, so saving the ice would require using more than one prevention effect. |
Tom Wylie via JD Wiker Netrunner-L |
03/18/1997 |
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The Kludge counters stay on the ice even if it is derezzed. |
Tom Wylie via JD Wiker Netrunner-L |
03/25/1997 |
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You can play Emergency Rig on a piece of non-Kludged ice that is already rezzed; the ice will be trashed when the last Kludge Counter is removed. |
Tom Wylie via JD Wiker Netrunner-L |
03/28/1997 |
Trivia
The Kludge counters used by this card get their name from a common computer programmer's term. A kludge is a makeshift piece of programming which solves a given problem quickly, but not in an efficient or entirely reliable way. To kludge a program is to fix it with a kludge. |
Read more on Wikipedia |
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