Liaison satellite sous-marine
Netrunner French Unlimited
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| Card Name: | Liaison satellite sous-marine |
| Set: | Netrunner French Unlimited |
| Language: | fr |
| Number: | 182 / 373 |
| Rarity: | Uncommon |
| Player: | Runner |
| Card Type: | Ressource-Évasion de base |
| Installation Cost: | 0 |
| Rules Text: | [0]: Évasion de base 4.
[1]: +1 évasion
Vous ne pouvez utiliser Liaison sous-marine que pendant une intrusion. L'utilisation de Liaison sous-marine arrête l'intrusion juste après la fin de la rencontre en cours.
N'utilisez qu'une seule carte évasion de base pour chaque tentative de traque effectuée contre vous. |
| Flavor Text: | |
| Illustration: | John Ramirez |
| Copyright: | v2.0 fr © 1996 WotC |
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Prototype & Rulings
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| Player: | Runner |
| Card Name: | Submarine Uplink |
| Card Type: | Resource-Base Link |
| Installation Cost: | 0 |
| Rules Text: | [0]: Base link 4
[1]: +1 link.
You may use Submarine Uplink only during a run. Submarine Uplink ends your run after the current encounter. Use only one base link card for each trace attempt made against you. |
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Additional Card Rulings & Errata
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Ruling |
Source |
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See Access through Alpha for notes on base links. |
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If you use Submarine Uplink, the run isn't over until the encounter with the current piece of ice ends. You still have to deal with all the other subroutines on the ice. Whether you successfully pass the ice depends on what happens with the rest of the subroutines, (i.e., using the Uplink doesn't stop you from having an encounter end in "successfully passed," but doesn't automatically mean that, either). |
Tom Wylie via JD Wiker Netrunner-L |
03/11/1996 |
| ERRATA |
Should say, "Submarine Uplink ends your run after the current encounter." |
Sparky Netrunner-L |
10/11/1996 |
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