Lucidrine™ Booster DrugNetrunner Limited
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| Card Name: | Lucidrine™ Booster Drug |
| Set: | Netrunner Limited |
| Language: | en |
| Number: | 98 / 374 |
| Rarity: | Uncommon |
| Player: | Runner |
| Card Type: | Prep |
| Cost: | 0 |
| Rules Text: | Make a run, and gain [9], which you may use only during that run. After that run is completed, suffer 1 brain damage; this damage cannot be prevented. Then, return to the bank any of the [9] not spent. |
| Flavor Text: | |
| Illustration: | Pete Venters |
| Copyright: | v1.0 © 1996 WotC |
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Prototype & Rulings
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| Player: | Runner |
| Card Name: | Lucidrine™ Booster Drug |
| Card Type: | Prep |
| Cost: | 0 |
| Rules Text: | Make a run, and gain [9], which you may use only during that run. After that run is completed, suffer 1 brain damage; this damage cannot be prevented. Then, return to the bank any of the [9] not spent. |
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Additional Card Rulings & Errata
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Ruling |
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Date |
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You may use the bits from Lucidrine Booster Drug to pay for trashing nodes and upgrades accessed during that run.
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Wendy Wallace Netrunner-L |
05/28/1996 |
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Preps and Operations go to the trash after they're fully declared (i.e., after all decisions are made) but before they're resolved; Lucidrine Booster Drug goes into the trash before any cards trashed as a result of the run and before the card you lose to the brain damage caused by Lucidrine Booster Drug. |
Sparky Netrunner-L |
08/27/1996 |
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You don't take the brain damage until after the run is complete, so if you score enough agenda to win (or meet another winning condition such as trashing Nevinyrral), you never suffer the damage. |
Official Netrunner Rulings |
04/21/1997 |
Trivia
Every Netrunner set has had one card related to the fictitious drug Lucidrine, which appeared in Cyberpunk 2020. They are Lucidrine™ Booster Drug (Limited), Lucidrine™ Drip Feed (Proteus) and Do the 'Drine™ (Classic). All of them provide a benefit in form of bits or actions in exchange for non-preventable brain damage. |
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