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Manœuvre d'échappement

Netrunner French Unlimited
Netrunner Manœuvre d'échappement
 
Card Name:Manœuvre d'échappement
Set: Netrunner French Unlimited
Language: fr
Number: 67 / 373
Rarity: Uncommon
Player: Runner
Card Type: --1 UM
Installation Cost: 0
Memory: 1 MU
Strength:
Rules Text:

[0]: Débranchez-vous juste avant qu'une extension ou un plan ne fasse effet.

Utilisez cette capacité seulement et immédiatement après que la Corpo ait active cette extension ou ce plan.

Flavor Text:
Illustration: Mark Collen
Copyright: v2.0 fr © 1996 WotC
Versions of this Card
1 Speed Trap 67 / 374 Netrunner Limited (en) v1.0 © 1996 WotC
2 Manœuvre d'échappement 67 / 373 Netrunner French Unlimited (fr) v2.0 fr © 1996 WotC
Prototype & Rulings
 
Player: Runner
Card Name:Speed Trap
Card Type: --1 MU
Installation Cost: 0
Memory: 1 MU
Strength:
Rules Text:

[0]: Jack out before an upgrade or node takes effect. Use this ability only immediately after the Corp has rezzed that upgrade or node.

Additional Card Rulings & Errata
  Ruling Source Date
The run is considered successful if the Runner activates Speed Trap after passing the last piece of ice on the fort, but the Runner does not access cards. Sparky
Netrunner-L
05/13/1996
You can only activate Speed Trap in response to the Corp rezzing an upgrade or a node. Ambush agenda (e.g., Marked Accounts) cannot be avoided with Speed Trap. Virus Test Site does not have to be rezzed, even if it is installed, so Speed Trap doesn't work against it. When the Runner accesses other Ambush nodes from R&D or HQ and the node specifies that it takes effect "even when it is not installed" (e.g., Speed Trap or Doppelganger Antibody), it cannot be avoided with Speed Trap, since the Corp does not rez those cards; however, if they are installed, then the Corp does have to rez them for their punitive effects to take place, and thus Speed Trap can be successfully activated. Sparky
Netrunner-L
06/25/1996
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WormholeSurfer FR   3
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