Speed TrapNetrunner Limited
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| Card Name: | Speed Trap |
| Set: | Netrunner Limited |
| Language: | en |
| Number: | 67 / 374 |
| Rarity: | Uncommon |
| Player: | Runner |
| Card Type: | Program-Detection-1 MU |
| Installation Cost: | 0 | | Memory: | 1 MU | | Strength: | |
| Rules Text: | [0]: Jack out before an upgrade or node takes effect. Use this ability only immediately after the Corp has rezzed that upgrade or node. |
| Flavor Text: | This program is solely intended for emergency extrication from hazards presented during inadvertent trespass; it in no way is intended to encourage willful trespass or other illegal action. ("Yeah, right.") |
| Illustration: | Mark Collen |
| Copyright: | v1.0 © 1996 WotC |
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Prototype & Rulings
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| Player: | Runner |
| Card Name: | Speed Trap |
| Card Type: | Program-Detection-1 MU |
| Installation Cost: | 0 | | Memory: | 1 MU | | Strength: | |
| Rules Text: | [0]: Jack out before an upgrade or node takes effect. Use this ability only immediately after the Corp has rezzed that upgrade or node. |
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Additional Card Rulings & Errata
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Ruling |
Source |
Date |
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The run is considered successful if the Runner activates Speed Trap after passing the last piece of ice on the fort, but the Runner does not access cards. |
Sparky Netrunner-L |
05/13/1996 |
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You can only activate Speed Trap in response to the Corp rezzing an upgrade or a node. Ambush agenda (e.g., Marked Accounts) cannot be avoided with Speed Trap. Virus Test Site does not have to be rezzed, even if it is installed, so Speed Trap doesn't work against it. When the Runner accesses other Ambush nodes from R&D or HQ and the node specifies that it takes effect "even when it is not installed" (e.g., Speed Trap or Doppelganger Antibody), it cannot be avoided with Speed Trap, since the Corp does not rez those cards; however, if they are installed, then the Corp does have to rez them for their punitive effects to take place, and thus Speed Trap can be successfully activated. |
Sparky Netrunner-L |
06/25/1996 |
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