Netrunner Decks
Strenght In Mumblers
Corporation deck submitted by Neil
Some things are not as they seem...
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Card Name |
Cost |
Points |
Type |
, : Gain [3]
1 × |
Marine Arcology |
3 |
2 |
Agenda-Asset |
: Do 1 meat damage. Use this ability only if the Runner is tagged.
1 × |
On-Call Solo Team |
4 |
3 |
Agenda-Asset |
Put [12] from the bank on Detroit Police Contract when you score it. Take [2] from Detroit Police Contract, if it has any bits, at the start of each of your turns.
1 × |
Detroit Police Contract |
4 |
1 |
Agenda-Black Ops |
Score 1 additional agenda point for every two advancement counters over Project Babylon's difficulty that are on Project Babylon when you score it.
1 × |
Project Babylon |
3 |
1 |
Agenda-Black Ops |
| 1 × |
Main-Office Relocation |
4 |
3 |
Agenda-Gray Ops |
Choose a fort when you score Security Net Optimization. That fort gives all ice installed on it +1 strength.
1 × |
Security Net Optimization |
5 |
3 |
Agenda-Gray Ops |
Choose a piece of rezzed ice when you score Ice Transmutation. That ice now has +1 strength, and each subroutine on it is repeated once, Treat this as if each repeated subroutine appeared immediately after the original subroutine.
1 × |
Ice Transmutation |
5 |
3 |
Agenda-Research |
All black ice has +2 strength.
1 × |
Black Ice Quality Assurance |
5 |
2 |
Agenda-Research-Black Ops |
End the run.
1 × |
Keeper |
4 |
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Ice-Code Gate |
End the run.
1 × |
Filter |
0 |
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Ice-Code Gate |
Do 1 brain damage.
End the run.
1 × |
Cortical Scrub |
7 |
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Ice-Sentry-AP-Black Ice-Brainwipe |
Trace6– If trace is successful, end the run, trash a piece of hardware, and do 2 meat damage. This damage cannot be prevented.
1 × |
Cinderella |
8 |
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Ice-Sentry-AP-Black Ice-Firestarter |
Trace5– If trace is successful, end the run, trash a piece of Hardware, and do 2 meat damage. This damage cannot be prevented.
1 × |
Homewrecker™ |
7 |
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Ice-Sentry-AP-Black Ice-Firestarter |
Do 3 Net damage.
Trace5– If trace is successful, give Runner a Cerberus counter. Each Cerberus counter does 2 Net damage at the start of each run. Runner may remove a Cerberus counter by taking an action to spend [4].
End the run.
1 × |
Cerberus |
11 |
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Ice-Sentry-AP-Black Ice-Hellhound |
End the run, and Runner forgoes his or her next action.
1 × |
TKO 2.0 |
7 |
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Ice-Sentry-AP-Knockout |
Runner cannot break any subroutines of the next piece of ice encountered during the run, and cannot jack out until after that encounter.
1 × |
Shock.r |
1 |
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Ice-Sentry-AP-Stun |
End the run.
1 × |
π in the 'Face |
5 |
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Ice-Sentry-DecKrash |
Trace5– If trace is successful, end the run, and Runner cannot run again until Runner takes an action to pay [1].
1 × |
Asp |
4 |
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Ice-Sentry-Flatline |
Trash a program.
End the run.
1 × |
Data Naga |
9 |
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Ice-Sentry-Killer |
Trace5– If trace is successful, end the run, and Runner cannot run again until Runner takes an action to pay [2].
1 × |
Fang 2.0 |
6 |
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Ice-Sentry-Pit Bull |
Trace4– If trace is successful, end the run, and Runner cannot run again until Runner takes an action to pay [2].
1 × |
Fang |
5 |
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Ice-Sentry-Pit Bull |
Trace3– If trace is succesful, end the run, and Runner cannopt run again until Runner takes an action to pay [2].
1 × |
Rex |
4 |
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Ice-Sentry-Pit Bull |
End the run.
1 × |
Fire Wall |
5 |
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Ice-Wall |
End the run.
1 × |
Crystal Wall |
4 |
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Ice-Wall |
| 1 × |
Annual Reviews |
0 |
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Operation |
Add three advancement counters to any combination of installed cards that can be advanced.
2 × |
Management Shake-Up |
10 |
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Operation |
Gain [2] and draw one card.
2 × |
Night Shift |
0 |
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Operation |
Add one advancement counter to each of up to two installed cards that can be advanced.
1 × |
Team Restructuring |
1 |
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Operation |
Draw two cards and gain [1].
1 × |
Day Shift |
0 |
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Operation |
Play only if Runner attempted a run during his or her last turn.
Trace5– If trace is successful, give Runner a tag.
1 × |
Chance Observation |
2 |
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Operation |
Play only if Runner is tagged. Trash X pieces of hardware, other than cybernetics.
1 × |
Power Grid Overload |
X |
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Operation-Gray Ops |
Play only if Runner is tagged. Give Runner a tag, and gain [1].
1 × |
Netwatch Credit Voucher |
0 |
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Operation-Gray Ops |
Look at the top five cards of R&D and arrange them in any order you choose.
1 × |
Planning Consultants |
0 |
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Operation-Gray Ops |
| 1 × |
Efficiency Experts |
0 |
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Operation-Transactions |
Hand size +2
, [1]: Draw two cards.
1 × |
Euromarket Consortium |
2 |
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Node |
: Do 1 meat damage. Use this ability only if Runner is tagged.
1 × |
Solo Squad |
0 |
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Node |
Put [15] from the bank on Rockerboy Promotion when you rez it. When all the bits have been removed, trash Rockerboy Promotion.
: Take [3] from Rockerboy Promotion.
1 × |
Rockerboy Promotion |
4 |
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Node-Advertisment |
Put [12] from the bank on Holovid Campaign when you rez it.Take [1] from Holovid Campaign at the start of each of your turns. When all the bits have been removed, trash Holovid Campaign.
1 × |
Holovid Campaign |
4 |
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Node-Advertisment |
When Runner accesses Setup!, it does 2 Net damage, even if it is not installed. Ignore this effect if Runner accesses it from the Archives. If Setup! is accessed from R&D, Runner must show it to you.
1 × |
Setup! |
0 |
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Node-Ambush |
You may advance Vacant Soulkiller before and after you rez it.When Runner accesses Vacant Soulkiller, it does 1 brain damage for each advancement counter on it.
1 × |
Vacant Soulkiller |
2 |
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Node-Ambush |
After each trace attempt, whether successful or not, put [1] from the bank on Hacker Tracker Central. During a trace attempt, each bit you spend from Hacker Tracker Central increases by 1 both your trace value and your trace limit.
1 × |
Hacker Tracker Central |
0 |
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Node-Asset |
All ice on this fort has +1 strength.
1 × |
Antiquated Interface Routines |
2 |
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Upgrade |
Put [3] from the bank on Paris City Grid when you rez it. Use these bits only to pay for traces made during runs on this fort. If you use any of these bits, replace them at the start of your next turn.
1 × |
Paris City Grid |
2 |
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Upgrade-Region |
| 45 |
Cards |
18 |
Agenda Points |
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| Overall Rating: |
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