Netrunner Decks
Wormhole's Sealed deck in Greece 2010
2 mantis !
Junkyard !
esc
a very good runner sealed !
here are the cards i have in the sealed but didn't use in my deck :
cortical cybermodem
kilroy was here
seeya
seeya
microteck backup drive
faked hit
access to kiribati
backdoor to hiliard
invisibility
Baedeker's Net Map
Vewy Vewy Quiet
Open-Ended® Mileage Program
backdoor orbital
rabbit
Ice and Data's Guide to the Net
hell's run
bolt hole
nomad allies
"Green Knight" Surge Buffers
eurocorpse spin chip
pandora's deck
microcyb raven
force shield
Flak
Japanese Water Torture
black dahlia
Codeslinger
raffles
corrosion
Grubb
Pile Driver
Tinweasel
cyfermaster
|
|
|
| |
Card Name |
Cost |
Type |
: Pay the rez cost of a piece of ice to trash that piece of ice. Use this ability after passing that piece of ice, if you broke all the subroutines of that ice.
1 × |
Startup Immolator |
0 |
Program-1 MU |
: Derez a piece of ice. Use this ability only if you have just broken all the subroutines of that piece of ice.
1 × |
Superglue |
2 |
Program-1 MU |
: Make a run on the Archives. If run is successful, do not access cards from the Archives; instead, treat run as a successful run on HQ.
1 × |
Shredder Uplink Protocol |
4 |
Program-2 MU |
All ice is encountered with its strength reduced by 1.
1 × |
Clown |
4 |
Program-1 MU |
: Prevent yourself from being flatlined, though you still lose all cards in your hand. Remove all brain damage. For the remainder of the game, you have only three actions per turn, instead of four; your hand size is reduced by 1; and all meat damage is automatically prevented.
1 × |
Emergency Self-Construct |
0 |
Program-1 MU |
[0]: Break code gate subroutine.
[1]: +1 strength
1 × |
Codecracker |
2 |
Program-Icebreaker-1 MU |
[0]: Break code gate subroutine.
[2]: +1 strength
1 × |
Wizard's Book |
5 |
Program-Icebreaker-1 MU |
[0]: Break all subroutines of a piece of ice, and end the run.
[1]: +1 strength
1 × |
Dropp™ |
3 |
Program-Icebreaker-1 MU |
[1]: Break sentry subroutine.
[1]: +1 strength
1 × |
Loony Goon |
4 |
Program-Icebreaker-Killer-1 MU |
[2]: Break sentry subroutine.
[1]: +1 strength
1 × |
Raptor |
1 |
Program-Icebreaker-Killer-1 MU |
[0]: Break wall subroutine.
[1]: +1 strength
Whenever you break a wall subroutine with Jackhammer, lose [1], if you can, from a stealth card.
1 × |
Jackhammer |
1 |
Program-Icebreaker-Noisy-1 MU |
[1]: Break wall subroutine.
[1]: +1 strength.
Whenever you break a wall subroutine with Hammer, lose a total of [2] from stealth cards.
1 × |
Hammer |
2 |
Program-Icebreaker-Noisy-1 MU |
Whenever you make a successful run on R&D, give the Corp a Cascade counter. Every two Cascade counters require the Corp to trash faceup one card stored in R&D, at the start of each of its turns.
1 × |
Cascade |
4 |
Program-Virus-1 MU |
Make a run on R&D or HQ. If run is successful, access two additional cards if you used no noisy icebreakers during the run and if no trace attempts were made during the run.
1 × |
Library Search |
2 |
Prep |
Search your stack for a card, and bring it into your hand. Reshuffle your stack afterwards.
2 × |
Mantis, Fixer-at-Large |
3 |
Prep |
| 1 × |
Jack 'n' Joe |
0 |
Prep |
Do not play Arasaka Owns You as a normal action; instead, play it when you would suffer enough damage to flatline you. Prevent all of that damage, trash Arasaka Owns You, remove any brain damage you have suffered, and then refresh your hand to its maximum size. Gain [10] and remove all tags, at no cost. You forgo your next four actions, and you forfeit the next 3 agenda points you score.
1 × |
Arasaka Owns You |
0 |
Prep |
Make a run on HQ. If run is successful, access two additional cards from HQ.
1 × |
Executive Wiretaps |
2 |
Prep |
Make a run on R&D. If run is successful, access two additional cards from R&D.
1 × |
Custodial Position |
2 |
Prep |
Gain [2] and draw one card.
1 × |
Stakeout |
0 |
Prep |
Search your trash for a program and bring it into your hand.
1 × |
Forgotten Backup Chip |
0 |
Prep |
Search your trash for a card and bring it into your hand.
1 × |
Gideon's Pawnshop |
2 |
Prep |
Make a run. You automatically pass the first piece of ice you encounter during that run.
1 × |
Inside Job |
2 |
Prep |
| 1 × |
Livewire's Contacts |
0 |
Prep |
| 1 × |
Score! |
5 |
Prep |
Look through the top five cards of your stack. Bring one of those cards into your hand, and arrange the rest in any order you choose.
1 × |
If You Want It Done Right... |
0 |
Prep |
Expose up to three installed cards.
1 × |
Hunt Club BBS |
1 |
Prep-BBS |
Search your stack for a program. Show that program to the Corp, and then bring it into your hand. Reshuffle your stack afterwards.
1 × |
Temple Microcode Outlet |
1 |
Prep-BBS |
Remove up to two tags, at no cost, and draw three cards.
1 × |
Meat Upgrade |
2 |
Prep-Double |
Whenever you access cards from HQ, access an additional card from HQ.
1 × |
HQ Interface |
4 |
Hardware |
Whenever one or more installed programs are being sent to the trash at the same time, you may instead choose to put any or all of the programs on top of Microtech Backup Drive in any order you choose. If Backup Drive is removed from play, trash any cards on it.
: Bring the top card on Backup Drive into your hand.
1 × |
Microtech Backup Drive |
0 |
Hardware |
| 1 × |
Tycho Mem Chip |
5 |
Hardware-Chip |
Put [1] from the bank on Corolla Speed Chip when it is installed. Use this bit only to pay for using killers during runs. If you use the bit, replace it from the bank at the start of your next turn.
1 × |
Corolla Speed Chip |
1 |
Hardware-Chip |
Put [2] from the bank on ZZ22 Speed Chip when it is installed. Use these bits only to pay for using killers during runs. If you use any of these bits, replace them from the bank at the start of your next turn.
1 × |
ZZ22 Speed Chip |
5 |
Hardware-Chip |
Provides +1 MU. Put [1] from the bank on Parraline 5750 when it is installed. Use this bit only to pay for using icebreakers during runs. If you use the bit, replace it at the start of your next turn.
1 × |
Parraline 5750 |
5 |
Hardware-Deck |
[3]: Avoid receiving a tag.
1 × |
Nasuko Cycle |
1 |
Hardware-Vehicle |
Put [12] from the bank on Rigged Investments when it is installed. At the start of each of your turns, take [1] from Rigged Investments. When all the bits have been removed, trash Rigged Investments.
1 × |
Rigged Investments |
4 |
Resource |
[2]: Base link 4
[2]: +1 link
Gain [1] whenever you successfully use Runner Sensei to avoid a trace.
1 × |
Runner Sensei |
4 |
Resource-Base Link-Position |
Gain [1] at the start of each of your turns.
1 × |
Floating Runner BBS |
6 |
Resource-BBS |
, [1]: Bring the top card from your trash into your hand.
1 × |
Junkyard BBS |
1 |
Resource-BBS |
Each of your turns, you may take only one action to use Broker.
: Put [3] from the bank on Broker.
: Take all the bits from Broker.
1 × |
Broker |
3 |
Resource-Connection |
Gain [1] after each successful run.
1 × |
Karl de Veres, Corporate Stooge |
2 |
Resource-Connection-Unique |
[3], : Look at the top three cards stored in R&D.
1 × |
Sandbox Dig |
0 |
Resource-Hidden |
Put [12] from the bank on Short-Term Contract when it is installed. When all the bits have been removed, trash Short-Term Contract.
: Take [2] from Short-Term Contract.
1 × |
Short-Term Contract |
1 |
Resource-Position |
| 45 | Cards |
|
| Overall Rating: |
n/a |
Please Login to rate this deck. |
|
|
Comment on this Deck
Please Login to comment.