Netrunner Decks
Sealed Starter 01 - Corp
Corporation deck submitted by Kosmo
Physical content of corporation starter deck 01
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Card Name |
Cost |
Points |
Type |
Put four Boon counters on Corporate Boon when you score it.
Boon counter: Gain an action. Use this ability only once per turn and only during your turn.
1 × |
Corporate Boon |
6 |
2 |
Agenda-Asset |
, : Gain [3]
1 × |
Marine Arcology |
3 |
2 |
Agenda-Asset |
If you have [12] or more bits in your pool when you score Corporate War, gain [12]; otherwise lose all bits.
1 × |
Corporate War |
3 |
3 |
Agenda-Black Ops |
Put [12] from the bank on Detroit Police Contract when you score it. Take [2] from Detroit Police Contract, if it has any bits, at the start of each of your turns.
1 × |
Detroit Police Contract |
4 |
1 |
Agenda-Black Ops |
Score 1 additional agenda point for every two advancement counters over Project Babylon's difficulty that are on Project Babylon when you score it.
1 × |
Project Babylon |
3 |
1 |
Agenda-Black Ops |
Gain [10] and choose up to four cards stored in HQ when you score Data Fort Reclamation. Create a new data fort using the cards chosen. Install the cards one at a time; you may rez them when you install them. Then, return to the bank any of the [10] not spent.
1 × |
Data Fort Reclamation |
4 |
2 |
Agenda-Gray Ops |
You may rez a piece of ice, at no cost, when you score Priority Requisition.
1 × |
Priority Requisition |
5 |
3 |
Agenda-Gray Ops |
Choose a fort when you score Security Net Optimization. That fort gives all ice installed on it +1 strength.
1 × |
Security Net Optimization |
5 |
3 |
Agenda-Gray Ops |
Your may choose to draw an additional card at the start of each of your turns.
: Draw two cards.
1 × |
Employee Empowerment |
4 |
3 |
Agenda-Gray Ops |
Choose a piece of rezzed ice when you score Ice Transmutation. That ice now has +1 strength, and each subroutine on it is repeated once, Treat this as if each repeated subroutine appeared immediately after the original subroutine.
1 × |
Ice Transmutation |
5 |
3 |
Agenda-Research |
Gain [1] at the start of each of your turns.
1 × |
Polymer Breakthrough |
6 |
3 |
Agenda-Research |
All black ice has +2 strength.
1 × |
Black Ice Quality Assurance |
5 |
2 |
Agenda-Research-Black Ops |
End the run.
1 × |
Filter |
0 |
|
Ice-Code Gate |
End the run.
1 × |
Quandary |
2 |
|
Ice-Code Gate |
End the run.
1 × |
Sleeper |
1 |
|
Ice-Code Gate |
For the remainder of the run, Runner must pay an additional [1] to break each ice subroutine.
1 × |
Virizz |
2 |
|
Ice-Sentry |
Do 1 Net damage.
Runner cannot break any subroutines of the next piece of encountered during the run.
1 × |
Neural Blade |
4 |
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Ice-Sentry-AP |
Do 1 brain damage.
Do 1 brain damage.
End the run.
1 × |
Zombie |
9 |
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Ice-Sentry-AP-Black Ice |
Do 1 brain damage.
Do 1 brain damage.
1 × |
Code Corpse |
10 |
|
Ice-Sentry-AP-Black Ice |
Trace5– If trace is successful, end the run, trash a piece of Hardware, and do 2 meat damage. This damage cannot be prevented.
1 × |
Homewrecker™ |
7 |
|
Ice-Sentry-AP-Black Ice-Firestarter |
Do 3 Net damage.
Trace5– If trace is successful, give Runner a Cerberus counter. Each Cerberus counter does 2 Net damage at the start of each run. Runner may remove a Cerberus counter by taking an action to spend [4].
End the run.
1 × |
Cerberus |
11 |
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Ice-Sentry-AP-Black Ice-Hellhound |
Do 4 Net damage.
Runner cannot break any subroutines of the next piece of ice encountered during the run.
1 × |
Bolter Cluster |
7 |
|
Ice-Sentry-AP-Hellbolt |
End the run, and Runner forgoes his or her next action.
1 × |
TKO 2.0 |
7 |
|
Ice-Sentry-AP-Knockout |
Trace3– If trace is succesful, give Runner a tag.
1 × |
Fetch 4.0.1 |
0 |
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Ice-Sentry-Bloodhound |
Trace5– If trace is successful, end the run, and Runner cannot run again until Runner takes an action to pay [1].
1 × |
Asp |
4 |
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Ice-Sentry-Flatline |
Trash a program.
End the run.
1 × |
Ice Pick Willie |
5 |
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Ice-Sentry-Killer |
Trash a program.
End the run.
1 × |
Banpei |
4 |
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Ice-Sentry-Killer |
Trash a program.
End the run.
1 × |
Data Naga |
9 |
|
Ice-Sentry-Killer |
Trash a program.
End the run.
1 × |
Sentinels Prime |
8 |
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Ice-Sentry-Killer |
Trace5– If trace is successful, end the run, and Runner cannot run again until Runner takes an action to pay [2].
1 × |
Fang 2.0 |
6 |
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Ice-Sentry-Pit Bull |
Trace3– If trace is succesful, end the run, and Runner cannopt run again until Runner takes an action to pay [2].
1 × |
Rex |
4 |
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Ice-Sentry-Pit Bull |
For the remainder of the run, all further ice is encountered at +2 strength.
1 × |
Canis Major |
0 |
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Ice-Sentry-Watchdog |
End the run.
1 × |
Crystal Wall |
4 |
|
Ice-Wall |
End the run.
1 × |
Data Wall |
1 |
|
Ice-Wall |
End the run.
1 × |
Wall of Static |
3 |
|
Ice-Wall |
End the run.
1 × |
Fire Wall |
5 |
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Ice-Wall |
Play only if Runner attempted two or more runs during his or her last turn.
Trace5– If trace is successful, give Runner a tag.
1 × |
Audit of Call Records |
0 |
|
Operation |
Add three advancement counters to any combination of installed cards that can be advanced.
1 × |
Management Shake-Up |
10 |
|
Operation |
Play only if Runner attempted a run during his or her last turn.
Trace5– If trace is successful, give Runner a tag.
1 × |
Chance Observation |
2 |
|
Operation |
Move up to three advancement counters from one card to another installed card that can be advanced.
1 × |
Falsified-Transactions Expert |
1 |
|
Operation |
| 1 × |
Overtime Incentives |
4 |
|
Operation |
Add four advancement counters to any combination of installed cards that can be advanced.
1 × |
Project Consultants |
12 |
|
Operation |
Play only if Runner is tagged. Give Runner a tag, and gain [1].
1 × |
Netwatch Credit Voucher |
0 |
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Operation-Gray Ops |
Play only if Runner is tagged. Trash X pieces of hardware, other than cybernetics.
1 × |
Power Grid Overload |
X |
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Operation-Gray Ops |
Play only if Runner is tagged. Give Runner two tags.
1 × |
Datapool® by Zetatech |
1 |
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Operation-Gray Ops |
| 1 × |
Accounts Receivable |
5 |
|
Operation-Transactions |
At the start of each run, Runner must pay [1], in addition to any other costs, or end the run.
1 × |
Newsgroup Taunting |
1 |
|
Node |
You may advance Vapor Ops before and after you rez it.
Vapor Ops advancement counter: Gain [1].
: Move any number of advancement counters from Vapor Ops to another installed card that can be advanced.
1 × |
Vapor Ops |
0 |
|
Node |
Put [15] from the bank on Rockerboy Promotion when you rez it. When all the bits have been removed, trash Rockerboy Promotion.
: Take [3] from Rockerboy Promotion.
1 × |
Rockerboy Promotion |
4 |
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Node-Advertisment |
Put [12] from the bank on Holovid Campaign when you rez it.Take [1] from Holovid Campaign at the start of each of your turns. When all the bits have been removed, trash Holovid Campaign.
1 × |
Holovid Campaign |
4 |
|
Node-Advertisment |
Put [16] from the bank on BBS Whispering Campaign when you rez it. When all the bits have been removed, trash BBS Whispering Campaign.
: Take [2] from BBS Whispering Campaign.
1 × |
BBS Whispering Campaign |
0 |
|
Node-Advertisment |
Put [12] from the bank on Braindance Campaign when you rez it. Take [2] from Braindance Campaign at the start of each of your turns. When all the bits have been removed, trash Braindance Campaign.
1 × |
Braindance Campaign |
6 |
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Node-Advertisment-Gray Ops |
When Runner accesses Setup!, it does 2 Net damage, even if it is not installed. Ignore this effect if Runner accesses it from the Archives. If Setup! is accessed from R&D, Runner must show it to you.
1 × |
Setup! |
0 |
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Node-Ambush |
If you pay [4] when Runner accesses TRAP!, it does 3 Net damage and gives Runner a tag, even if TRAP! is not installed. Ignore this effect if Runner accesses it from the Archives. If TRAP! is accessed from R&D, Runner must show it to you.
1 × |
TRAP! |
0 |
|
Node-Ambush |
You may advance Vacant Soulkiller before and after you rez it.When Runner accesses Vacant Soulkiller, it does 1 brain damage for each advancement counter on it.
1 × |
Vacant Soulkiller |
2 |
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Node-Ambush |
Gain an action during each of your turns.
1 × |
Remote Facility |
5 |
|
Node-Asset |
Take [1] from Spinn® Public Relations, if it has any bits, at the start of each of your turns.
: put [3] from the bank on Spinn® Public Relations.
1 × |
Spinn® Public Relations |
1 |
|
Node-Transactions |
All ice on this fort has +1 strength.
1 × |
Antiquated Interface Routines |
2 |
|
Upgrade |
Whenever the Runner passes the last piece of ice on this fort or declares a run on it when it has no ice, you may choose an ice card stored in HQ. Pay half of that card's rez cost, rounded down, to force Runner to encounter it; the run is not considered successful unless Runner passes that piece of ice. Trash that ice after the encounter ends. Use this ability only once during each run on this fort.
1 × |
Dr. Dreff |
0 |
|
Upgrade-Sysop |
Trace10– If trace is successful, give Runner a tag. Use this ability only when Runner accesses Turbeau Delacroix, and only once during each run on this fort.
1 × |
Turbeau Delacroix |
1 |
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Upgrade-Sysop-Ambush |
| 60 |
Cards |
28 |
Agenda Points |
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