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Card Name |
Cost |
Type |
: Put a Spy counter in a data fort. A Spy counter exposes all cards installed inside or on a fort containing it. The Corp may remove a Spy counter by taking an action to pay [4]. Use this ability only immediately after a successful run on that fort.
1 × |
I Spy |
0 |
Program-1 MU |
: Pay the rez cost of a piece of ice to trash that piece of ice. Use this ability after passing that piece of ice, if you broke all the subroutines of that ice.
1 × |
Startup Immolator |
0 |
Program-1 MU |
Afreet can have up to 3 MU of programs installed in it. All icebreakers installed in Afreet have their strength reduced by 1. If Afreet leaves play, trash all programs installed in it.
1 × |
Afreet |
2 |
Program-Daemon-1 MU |
Once during each run, you may expose a piece of unrezzed ice as you approach it. You may then jack out before the Corp decides whether to rez the ice.
1 × |
Smarteye |
2 |
Program-Detection-1 MU |
[0]: Break code gate subroutine.
[1]: +1 strength
1 × |
Codecracker |
2 |
Program-Icebreaker-1 MU |
[0]: Break all subroutines of a piece of ice, and end the run.
[1]: +1 strength
1 × |
Dropp™ |
3 |
Program-Icebreaker-1 MU |
[1]: Break AP subroutine.
[1]: +1 strength
1 × |
Flak |
4 |
Program-Icebreaker-1 MU |
[1]: Break code gate subroutine.
[2]: +1 strength
1 × |
Raffles |
7 |
Program-Icebreaker-1 MU |
[0]: Break code gate subroutine.
[2]: +1 strength
1 × |
Wizard's Book |
5 |
Program-Icebreaker-1 MU |
[1]: Break sentry subroutine.
1 × |
Codeslinger |
7 |
Program-Icebreaker-Killer-1 MU |
[1]: Break sentry subroutine.
[1]: +1 strength
1 × |
Loony Goon |
4 |
Program-Icebreaker-Killer-1 MU |
[1]: Break sentry subroutine.
[2]: +1 strength
1 × |
Shaka |
4 |
Program-Icebreaker-Killer-1 MU |
[0]: Break sentry subroutine.
[3]: +1 strength
1 × |
Wild Card |
0 |
Program-Icebreaker-Killer-1 MU |
[1]: Break wall subroutine.
[1]: +1 strength.
Whenever you break a wall subroutine with Hammer, lose a total of [2] from stealth cards.
1 × |
Hammer |
2 |
Program-Icebreaker-Noisy-1 MU |
[3]: Break up to four wall subroutines on a single piece of ice.
[1]: +1 strength.
Whenever you use Pile Driver's break-walls subroutine, lose a total of [3], from stealth cards.
1 × |
Pile Driver |
1 |
Program-Icebreaker-Noisy-1 MU |
[2]: Break wall subroutine.
[1]: +1 strength
Whenever you break a wall subroutine with Ramming Piston, lose a total of [2] from stealth cards.
1 × |
Ramming Piston |
4 |
Program-Icebreaker-Noisy-1 MU |
[0]: Break wall subroutine.
[3]: +1 strength
1 × |
Worm |
4 |
Program-Icebreaker-Worm-1 MU |
Put [3] from the bank on Cloak when it is installed. Use these bits only to pay for using icebreakers during runs, but not for using noisy icebreakers. If you use any of the bits, replace them from the bank at the start of your next turn.
1 × |
Cloak |
7 |
Program-Stealth-1 MU |
Whenever you make a successful run on HQ, give the Corp a Gremlin counter. Every two Gremlin counters decrease the Corp's hand size by 1.
1 × |
Gremlins |
2 |
Program-Virus-1 MU |
Whenever you make a successful run on R&D, give the Corp a Skivviss counter. Each Skivviss counter requires the Corp to draw one extra card at the start of each of its turns.
1 × |
Skivviss |
3 |
Program-Virus-1 MU |
Make a run; whether or not that run is successful, you may then make another run.
1 × |
All-Nighter |
0 |
Prep |
Make a run on R&D. If run is successful, access two additional cards from R&D.
2 × |
Custodial Position |
2 |
Prep |
Search your trash for a program and bring it into your hand.
1 × |
Forgotten Backup Chip |
0 |
Prep |
Look through the top five cards of your stack. Bring one of those cards into your hand, and arrange the rest in any order you choose.
1 × |
If You Want It Done Right... |
0 |
Prep |
| 1 × |
Livewire's Contacts |
0 |
Prep |
| 1 × |
Score! |
5 |
Prep |
Expose up to three installed cards.
1 × |
Hunt Club BBS |
1 |
Prep-BBS |
Search your stack for a program. Show that program to the Corp, and then bring it into your hand. Reshuffle your stack afterwards.
1 × |
Temple Microcode Outlet |
1 |
Prep-BBS |
Play only if you made a successful run on HQ this turn. Pay the rez cost of a piece of rezzed ice to trash it.
1 × |
Core Command: Jettison Ice |
0 |
Prep-Sabotage |
Make a run on HQ. If run is successful, and the Corp has any bits when you would access HQ, do not access cards from HQ; instead, the Corp loses [1] and gives you a tag, and you gain [10].
1 × |
Edited Shipping Manifests |
1 |
Prep-Sabotage |
Prevents up to 1 Net damage each turn.
1 × |
"Green Knight" Surge Buffers |
0 |
Hardware |
Whenever you access cards from HQ, access an additional card from HQ.
1 × |
HQ Interface |
4 |
Hardware |
Whenever one or more installed programs are being sent to the trash at the same time, you may instead choose to put any or all of the programs on top of Microtech Backup Drive in any order you choose. If Backup Drive is removed from play, trash any cards on it.
: Bring the top card on Backup Drive into your hand.
1 × |
Microtech Backup Drive |
0 |
Hardware |
: Make a run on the Archives. If run is successful, do not access cards from the Archives; instead, shuffle the face-up pile of the Archives and then put the top two cards from that pile on R&D.
1 × |
Record Reconstructor |
0 |
Hardware |
Whenever you access cards from R&D, access an additional card from R&D.
1 × |
R&D Interface |
4 |
Hardware |
Put [1] from the bank on Corolla Speed Chip when it is installed. Use this bit only to pay for using killers during runs. If you use the bit, replace it from the bank at the start of your next turn.
1 × |
Corolla Speed Chip |
1 |
Hardware-Chip |
| 1 × |
Tycho Mem Chip |
5 |
Hardware-Chip |
| 1 × |
WuTech Mem Chip |
1 |
Hardware-Chip |
| 1 × |
Zetatech Mem Chip |
3 |
Hardware-Chip |
Put [2] from the bank on ZZ22 Speed Chip when it is installed. Use these bits only to pay for using killers during runs. If you use any of these bits, replace them from the bank at the start of your next turn.
1 × |
ZZ22 Speed Chip |
5 |
Hardware-Chip |
Provides +1 MU. Put [3] from the bank on PK-6089a when it is installed. Use these bits only to pay for increasing your link. If you use any of the bits, replace them from the bank at the start of your next turn.
1 × |
PK-6089a |
4 |
Hardware-Deck |
Provides +1 MU. Prevents up to 1 Net damage each turn. Put [1] from the bank on Microcyb Eagle when it is installed. Use this bit only to pay for using icebreakers during runs. If you use any of these bits, replace them from the bank at the start of your next turn.
1 × |
Raven Microcyb Eagle |
6 |
Hardware-Deck |
Put [2] from the bank on Armored Road Home when it is installed. Use these bits only to pay for removing tags. If you use any of the bits, replace them from the bank at the start of your next turn.
: Prevent up to 3 meat damage.
1 × |
"Armadillo" Armored Road Home |
2 |
Hardware-Vehicle |
Put [2] from the bank on Mobile Environment when it is installed. Use these bits only to pay for removing tags. If you use any of these bits, replace them from the bank at the start of your next turn.
1 × |
"Drifter" Mobile Environment |
0 |
Hardware-Vehicle |
[1]: Prevent 1 meat damage.
: Avoid receiving a tag.
1 × |
Leland, Corporate Bodyguard |
2 |
Resource |
Put [12] from the bank on Rigged Investments when it is installed. At the start of each of your turns, take [1] from Rigged Investments. When all the bits have been removed, trash Rigged Investments.
1 × |
Rigged Investments |
4 |
Resource |
: Prevent an installed program or hardware card from being trashed.
1 × |
Umbrella Policy |
0 |
Resource |
[2]: Base link 4
[2]: +1 link
1 × |
Access to Arasaka |
2 |
Resource-Base Link |
[1]: Base link 1
[1]: +1 link
1 × |
Access to Kiribati |
1 |
Resource-Base Link |
[0]: Base link 2
[3]: +1 link
1 × |
Back Door to Hilliard |
0 |
Resource-Base Link |
[1]: Base link 2
[2]: +1 link
1 × |
Back Door to Orbital Air |
0 |
Resource-Base Link |
[0]: Base link 4
[1]: +1 link.
You may use Submarine Uplink only during a run. Submarine Uplink ends your run after the current encounter.
1 × |
Submarine Uplink |
0 |
Resource-Base Link |
Gain [1] at the start of each of your turns.
1 × |
Floating Runner BBS |
6 |
Resource-BBS |
, [1]: Search your stack for a program. Show that program to the Corp, and then bring it into your hand. Reshuffle your stack afterwards.
1 × |
The Short Circuit |
1 |
Resource-BBS |
[1]: +1 link. Use this ability only once during each trace attempt, and only after you and the Corp have revealed how much each of you spent.
1 × |
The Springboard |
0 |
Resource-BBS |
, [1]: Remove a tag, at no cost.
: Avoid receiving a tag.
1 × |
Nomad Allies |
2 |
Resource-Conncetion |
Each of your turns, you may choose to gain an action. If you do, suffer 1 brain damage at the end of the turn. This damage cannot be prevented.
1 × |
Preying Mantis |
0 |
Resource-Connection |
Whenever you draw one or more cards from your stack, draw an extra card; then choose one of the cards drawn and either trash it or return it to the top of your stack.
1 × |
Crash Everett, Inventive Fixer |
2 |
Resource-Connection-Unique |
Put [12] from the bank on Short-Term Contract when it is installed. When all the bits have been removed, trash Short-Term Contract.
: Take [2] from Short-Term Contract.
1 × |
Short-Term Contract |
1 |
Resource-Position |
| 60 | Cards |
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