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Card Name |
Cost |
Points |
Type |
: Shuffle cards stored in HQ and the Archives into R&D; then draw five cards.
1 × |
AI Chief Financial Officer |
5 |
2 |
Agenda-Asset |
Put four Boon counters on Corporate Boon when you score it.
Boon counter: Gain an action. Use this ability only once per turn and only during your turn.
1 × |
Corporate Boon |
6 |
2 |
Agenda-Asset |
Whenever Corporate Headhunters successfully does damage, Runner's hand size is reduced by 1.
: Do 1 meat damage. Use this ability only if Runner is tagged.
1 × |
Corporate Headhunters |
5 |
3 |
Agenda-Asset |
Put [15] from the bank on Corporate Coup when you score it.
: Take [3] from Corporate Coup, if it has any bits.
1 × |
Corporate Coup |
5 |
2 |
Agenda-Black Ops |
If you have [12] or more bits in your pool when you score Corporate War, gain [12]; otherwise lose all bits.
1 × |
Corporate War |
3 |
3 |
Agenda-Black Ops |
Put [12] from the bank on Detroit Police Contract when you score it. Take [2] from Detroit Police Contract, if it has any bits, at the start of each of your turns.
1 × |
Detroit Police Contract |
4 |
1 |
Agenda-Black Ops |
Gain [9] and 1 Bad Publicity point.
1 × |
Charity Takeover |
4 |
1 |
Agenda-Black Ops-Bad Publicity |
When you score Corporate Downsizing, show to Runner any number of agenda cards stored in HQ. Gain bits equal to twice the combined agenda points of these cards; then shuffle them into R&D.
1 × |
Corporate Downsizing |
3 |
2 |
Agenda-Gray Ops |
You lose the following ability as soon as you rez or install any card.
: Gain [2]
1 × |
Corporate Retreat |
4 |
3 |
Agenda-Gray Ops |
Gain [10] and choose up to four cards stored in HQ when you score Data Fort Reclamation. Create a new data fort using the cards chosen. Install the cards one at a time; you may rez them when you install them. Then, return to the bank any of the [10] not spent.
1 × |
Data Fort Reclamation |
4 |
2 |
Agenda-Gray Ops |
Put a Remap counter on Data Fort Remapping when you score it.
Remap Counter: End a run.
1 × |
Data Fort Remapping |
4 |
2 |
Agenda-Gray Ops |
Difficulty of Black Ops agendas is reduced by 1.
1 × |
Artificial Security Directors |
3 |
1 |
Agenda-Research |
Each source of meat damage inflicts +1 meat damage.
1 × |
Bioweapons Engineering |
4 |
3 |
Agenda-Research |
You may gain an action during each of your turns. At the start of each of your turns, roll a die to see what the action will be for that turn, and then decide whether to take it. On a 1, you may use the action only to install a card; on a 2 or 3, only to gain [1]; on a 4, 5, or 6, only to draw a card.
1 × |
AI Board Member |
5 |
3 |
Agenda-Research-AI-Random |
All black ice has +2 strength.
1 × |
Black Ice Quality Assurance |
5 |
2 |
Agenda-Research-Black Ops |
For the remainder of the run, Runner must pay [2] when encountering a piece of ice, in addition to any other costs, or end the run.
1 × |
Ball and Chain |
2 |
|
Ice-Code Gate |
End the run.
End the run.
End the run.
1 × |
Cortical Scanner |
7 |
|
Ice-Code Gate |
Dumpster cannot be installed on the Archives.
Runner is now encountering the outermost piece of rezzed ice on the Archives, instead of passing Dumpster. The run is now considered to be a run on the Archives. If there is no rezzed ice on the Archives, Runner is considered to have passed the last piece of ice on the Archives.
1 × |
Dumpster |
5 |
|
Ice-Code Gate-Deflector |
End the run.
When you rez Credit Blocks, you may pay [1], above the rez cost, to make it a wall instead of a sentry.
1 × |
Credit Blocks |
6 |
|
Ice-Sentry |
Trace5– If trace is successful, give Runner a tag and a Data Raven counter. Each Data Raven counter gives Runner a tag at the start of each of his or her turns. Runner may remove a Data Raven counter by taking an action to pay [1].
1 × |
Data Raven |
5 |
|
Ice-Sentry |
Do 1 Net damage for each rezzed piece of ice installed outside Dog Pile.
End the run.
Dog Pile has +1 strength for each rezzed piece of ice installed outside it.
1 × |
Dog Pile |
5 |
|
Ice-Sentry-AP |
Do 1 brain damage.
Do 1 brain damage.
1 × |
Code Corpse |
10 |
|
Ice-Sentry-AP-Black Ice |
Do 1 brain damage.
1 × |
Brain Wash |
3 |
|
Ice-Sentry-AP-Black Ice-Brainwipe |
Do 1 brain damage.
End the run.
1 × |
Cortical Scrub |
7 |
|
Ice-Sentry-AP-Black Ice-Brainwipe |
Do 1 brain damage.
End the run.
If Runner passes Death Yo-Yo, you may choose to uninstall it, store it in HQ, and gain [1].
1 × |
Death Yo-Yo |
7 |
|
Ice-Sentry-AP-Black Ice-Brainwipe |
Trace6– If trace is successful, end the run, trash a piece of hardware, and do 2 meat damage. This damage cannot be prevented.
1 × |
Cinderella |
8 |
|
Ice-Sentry-AP-Black Ice-Firestarter |
Do 3 Net damage.
Trace5– If trace is successful, give Runner a Cerberus counter. Each Cerberus counter does 2 Net damage at the start of each run. Runner may remove a Cerberus counter by taking an action to spend [4].
End the run.
1 × |
Cerberus |
11 |
|
Ice-Sentry-AP-Black Ice-Hellhound |
Do 4 Net damage.
Runner cannot break any subroutines of the next piece of ice encountered during the run.
1 × |
Bolter Cluster |
7 |
|
Ice-Sentry-AP-Hellbolt |
Do 2 Net damage for each rezzed piece of ice installed outside Bug Zapper.
End the run.
1 × |
Bug Zapper |
6 |
|
Ice-Sentry-AP-Hellbolt |
Do 3 Net damage.
Runner cannot break any subroutines of the next piece of ice encountered during the run.
1 × |
Data Darts |
5 |
|
Ice-Sentry-AP-Hellbolt |
Do 4 Net damage.
Runner cannot break any subroutines on the next piece of ice encountered during this run.
If Runner has used a noisy icebreaker during this run, the cost to rez Bolter Swarm is reduced by [5].
1 × |
Bolter Swarm |
8 |
|
Ice-Sentry-AP-Hellbolt-Sleepy |
Trace1– If trace is successful, do 1 Net damage.
Gain [2] when you rez Chihuahua.
1 × |
Chihuahua |
0 |
|
Ice-Sentry-AP-Hellhound |
Do 2 Net damage.
Trace5– If trace is successful, give Runner a Baskerville counter. Each counter does 2 Net damage at the start of each run. Runner may remove a Baskerville counter by taking an action to spend [3].
End the run.
If Runner has used a noisy icebreaker during this run, the cost to rez Baskerville is reduced by [5].
1 × |
Baskerville |
10 |
|
Ice-Sentry-AP-Hellhound-Sleepy |
Do 2 Net damage.
End the run.
Pay [X], above the rez cost, when you rez Digiconda. X is Digiconda's strength, and X cannot be greater than 6.
1 × |
Digiconda |
6 |
|
Ice-Sentry-AP-Sword |
Roll a die. On a 1, do 3 brain damage.
1 × |
Brain Drain |
3 |
|
Ice-Sentry-Black Ice-AP-Random |
End the run.
1 × |
π in the 'Face |
5 |
|
Ice-Sentry-DecKrash |
Trace5– If trace is successful, end the run, and Runner cannot run again until Runner takes an action to pay [1].
1 × |
Asp |
4 |
|
Ice-Sentry-Flatline |
Trash a program.
End the run.
1 × |
Banpei |
4 |
|
Ice-Sentry-Killer |
Trash a program.
Trash a program.
Trash a program.
End the run.
End the run.
1 × |
Colonel Failure |
17 |
|
Ice-Sentry-Killer |
Trash a program.
End the run.
1 × |
D' Arc Knight |
6 |
|
Ice-Sentry-Killer |
Trash a program.
End the run.
1 × |
Data Naga |
9 |
|
Ice-Sentry-Killer |
Trash a program.
End the run.
If Runner has used a noisy icebreaker during this run, the cost to rez Deadeye is reduced by [5].
1 × |
Deadeye |
5 |
|
Ice-Sentry-Killer-Sleepy |
For the remainder of the run, all further ice is encountered at +2 strength.
1 × |
Canis Major |
0 |
|
Ice-Sentry-Watchdog |
For the remainder of the run, all further ice is encountered at +1 strength.
1 × |
Canis Minor |
0 |
|
Ice-Sentry-Watchdog |
For the remainder of the run, all further ice is encountered at +1 strength, unless Runner pays [2] while passing Coyote.
Gain [3] when you rez Coyote.
1 × |
Coyote |
0 |
|
Ice-Sentry-Watchdog |
End the run.
When you rez Caryatid, you may pay [1], above the rez cost, to make it a code gate instead of a wall.
2 × |
Caryatid |
7 |
|
Ice-Wall |
End the run.
1 × |
Crystal Wall |
4 |
|
Ice-Wall |
End the run.
1 × |
Data Wall |
1 |
|
Ice-Wall |
End the run.
1 × |
Data Wall 2.0 |
2 |
|
Ice-Wall |
End the run.
If Runner passes Datacomb, pay [1], or uninstall it and store it in HQ.
1 × |
Datacomb |
4 |
|
Ice-Wall |
| 1 × |
Annual Reviews |
0 |
|
Operation |
Play only if Runner attempted two or more runs during his or her last turn.
Trace5– If trace is successful, give Runner a tag.
1 × |
Audit of Call Records |
0 |
|
Operation |
Play only if Runner attempted a run during his or her last turn.
Trace5– If trace is successful, give Runner a tag.
1 × |
Chance Observation |
2 |
|
Operation |
Play only if Runner is tagged. Trash up to two resources, at no cost.
1 × |
Corporate Detective Agency |
1 |
|
Operation |
Pay two times [X] when you play Corporate Guard® Temps, to gain an action during each of your next X turns. Forfeit the next [X] you gain.
1 × |
Corporate Guard® Temps |
0 |
|
Operation |
Play only if Runner trashed any nodes during his or her last turn.
Give Runner a tag.
1 × |
Data Sifters |
4 |
|
Operation |
Draw two cards and gain [1].
1 × |
Day Shift |
0 |
|
Operation |
Gain three consecutive actions, which you may use only to install cards. You are not required to take all three of these actions.
1 × |
Edgerunner, Inc., Temps |
1 |
|
Operation |
Draw five cards, then shuffle a card stored in HQ into R&D.
1 × |
Corporate Shuffle |
0 |
|
Operation-Double |
Play only if Runner is tagged. Runner loses all bits.
1 × |
Closed Accounts |
1 |
|
Operation-Gray Ops |
Play only if Runner is tagged. Give Runner two tags.
1 × |
Datapool® by Zetatech |
1 |
|
Operation-Gray Ops |
| 1 × |
Credit Consolidation |
10 |
|
Operation-Transaction |
| 1 × |
Accounts Receivable |
5 |
|
Operation-Transactions |
Play only if Runner is tagged.
Runner's MU is reduced by 2 until end of turn.
1 × |
Badtimes |
4 |
|
Operation-Virus |
: Choose one of your installed cards to be uninstalled. Store it in HQ.
1 × |
Cowboy Sysop |
0 |
|
Node |
Cost to rez walls is reduced by [2]. All walls have +1 strength.
1 × |
Data Masons |
1 |
|
Node |
You may pay [1] to avoid receiving a Virus counter. Use this ability only once each turn.
1 × |
Disinfectant, Inc. |
0 |
|
Node |
Put [16] from the bank on BBS Whispering Campaign when you rez it. When all the bits have been removed, trash BBS Whispering Campaign.
: Take [2] from BBS Whispering Campaign.
1 × |
BBS Whispering Campaign |
0 |
|
Node-Advertisment |
Put [12] from the bank on Braindance Campaign when you rez it. Take [2] from Braindance Campaign at the start of each of your turns. When all the bits have been removed, trash Braindance Campaign.
1 × |
Braindance Campaign |
6 |
|
Node-Advertisment-Gray Ops |
: Trace5– If trace is successful, give Runner a tag.
1 × |
Blood Cat |
6 |
|
Node-AI |
You may advance Shattered Remains before and after you rez it. When Runner accesses Shattered Remains, trash one piece of hardware for each advancement counter on it.
1 × |
Corprunner's Shattered Remains |
2 |
|
Node-Ambush |
Shuffle Bel-Digmo Antibody into R&D when it is rezzed. When Runner accesses Bel-Digmo Antibody from R&D, do 1 Net damage, and Runner must show it to you.
1 × |
Bel-Digmo Antibody |
0 |
|
Node-Ambush-Virus |
When Runner accesses Doppelganger Antibody, you may pay [2] to give Runner a Doppelganger counter, even if Doppelganger is not installed. Ignore this effect if Runner accesses Doppelganger from the Archives. Each Doppelganger counter causes Runner to lose [1] at the start of each of his or her turns. Runner may take an action to pay [4] to remove a Doppelganger counter. If Doppelganger is accessed from R&D, Runner must show it to you.
1 × |
Doppelganger Antibody |
0 |
|
Node-Ambush-Virus |
, [3]: Add two advancement counters to an installed card that can be advanced.
1 × |
Chicago Branch |
2 |
|
Node-Asset |
At the start of each of your turns, gain [1] for each agenda card stored in HQ that you show to Runner.
1 × |
Corporate Negotiating Center |
0 |
|
Node-Asset |
You may advance Cybertech Think Tank before and after you rez it.
Cybertech Think Tank advancement counter: Increase by 1 the meat damage dealt by another source.
1 × |
Cybertech Think Tank |
1 |
|
Node-Asset |
You may rez Department of Misinformation when Runner attempts to expose a card.
[1]: Prevent a card from being exposed.
1 × |
Department of Misinformation |
0 |
|
Node-Asset |
For each card Runner draws, give Runner a tag unless Runner pays [1], in addition to any other costs, to avoid receiving that tag. You may rez City Surveillance just before the card is drawn.
1 × |
City Surveillance |
1 |
|
Node-Gray Ops |
Rezzing ACME S&L costs 1 agenda point, in addition to the normal cost. When you rez ACME S&L, gain [12] and trash ACME S&L. For the remainder of the game, pay [1] at the end of each of your turns, or lose the game. You can remove this effect, and score 1 agenda point, by taking an action to pay [12].
1 × |
ACME Savings and Loan |
0 |
|
Node-Transaction |
Runner cannot use worms during runs on this fort. If Runner uses a worm during a run on this fort before Aardvark is rezzed, you may rez Aardvark to trash that worm, and any bits spent using that worm on the current piece of ice are lost to no effect. Runner may then use further icebreakers to break the ice.
1 × |
Aardvark |
0 |
|
Upgrade |
All ice on this fort has +1 strength.
1 × |
Antiquated Interface Routines |
2 |
|
Upgrade |
Bizarre Encryption Scheme may only be installed in a subsidiary data fort. Runner does not score any agenda (or agendas) that he or she accesses from this fort; return the agenda to the fort instead. Runner scores the agenda at the start of his or her next turn if it is still in the fort.
2 × |
Bizarre Encryption Scheme |
0 |
|
Upgrade |
When Runner accesses Chimera, trash a daemon.
1 × |
Chimera |
2 |
|
Upgrade-Ambush |
When Runner accesses Crybaby, give Runner a Crying counter. Each Crying counter reduces Runner's link by 2 during each trace attempt. Runner can remove a Crying counter by taking an action to pay [2].
1 × |
Crybaby |
1 |
|
Upgrade-Ambush |
When Runner accesses Dedicated Response Team, it does 3 meat damage. Ignore this effect unless Runner is tagged.
1 × |
Dedicated Response Team |
1 |
|
Upgrade-Ambush |
Runner must pay [1], in addition to the normal cost, to break each subroutine of each piece of ice encountered during runs on this fort.
1 × |
Crystal Palace Station Grid |
5 |
|
Upgrade-Region |
Cost to install ice on this fort is reduced by [2].
1 × |
Chester Mix |
0 |
|
Upgrade-Sysop |
Whenever the Runner passes the last piece of ice on this fort or declares a run on it when it has no ice, you may choose an ice card stored in HQ. Pay half of that card's rez cost, rounded down, to force Runner to encounter it; the run is not considered successful unless Runner passes that piece of ice. Trash that ice after the encounter ends. Use this ability only once during each run on this fort.
2 × |
Dr. Dreff |
0 |
|
Upgrade-Sysop |
When Runner accesses Dieter Esslin, Dieter does 1 Net damage.
1 × |
Dieter Esslin |
0 |
|
Upgrade-Sysop-Ambush |
| 92 |
Cards |
32 |
Agenda Points |
|
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