Netrunner Decks
The only cards I don't have
Corporation deck submitted by Proteus
I still need these cards.
I have lots of other cards I am willing to trade for them.
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Card Name |
Cost |
Points |
Type |
: Shuffle cards stored in HQ and the Archives into R&D; then draw five cards.
1 × |
AI Chief Financial Officer |
5 |
2 |
Agenda-Asset |
Draw an additional card at the start of each of your turns.
1 × |
Unlisted Research Lab |
3 |
2 |
Agenda-Asset-Gray Ops |
Difficulty of Gray Ops agendas is reduced by 1.
1 × |
Executive Extraction |
3 |
1 |
Agenda-Black Ops |
Score an additional 4 agenda points when you score World Domination.
2 × |
World Domination |
12 |
3 |
Agenda-Black Ops |
Put a Remap counter on Data Fort Remapping when you score it.
Remap Counter: End a run.
1 × |
Data Fort Remapping |
4 |
2 |
Agenda-Gray Ops |
Each source of meat damage inflicts +1 meat damage.
1 × |
Bioweapons Engineering |
4 |
3 |
Agenda-Research |
When you score Superserum, remove all Virus counters, and avoid receiving the next two Virus counters Runner gives to you.
1 × |
Superserum |
3 |
2 |
Agenda-Research |
If Runner accesses Theorem Proof, he or she does not score it, but instead may install it as a 2 MU program that has the ability " : Score Theorem Proof" but is removed from the game if it leaves play in any other way.
1 × |
Theorem Proof |
5 |
3 |
Agenda-Research |
You may gain an action during each of your turns. At the start of each of your turns, roll a die to see what the action will be for that turn, and then decide whether to take it. On a 1, you may use the action only to install a card; on a 2 or 3, only to gain [1]; on a 4, 5, or 6, only to draw a card.
1 × |
AI Board Member |
5 |
3 |
Agenda-Research-AI-Random |
All black ice has +2 strength.
1 × |
Black Ice Quality Assurance |
5 |
2 |
Agenda-Research-Black Ops |
End the run.
End the run.
End the run.
1 × |
Cortical Scanner |
7 |
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Ice-Code Gate |
End the run.
End the run.
1 × |
Endless Corridor |
4 |
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Ice-Code Gate |
Runner cannot make another run during his or her next six actions.
End the run.
1 × |
Haunting Inquisition |
8 |
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Ice-Code Gate |
End the run, and trash Puzzle at end of turn.
End the run, and trash Puzzle at end of turn.
1 × |
Puzzle |
2 |
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Ice-Code Gate |
Dumpster cannot be installed on the Archives.
Runner is now encountering the outermost piece of rezzed ice on the Archives, instead of passing Dumpster. The run is now considered to be a run on the Archives. If there is no rezzed ice on the Archives, Runner is considered to have passed the last piece of ice on the Archives.
1 × |
Dumpster |
5 |
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Ice-Code Gate-Deflector |
If you pay [2], Runner is now encountering the outermost piece of rezzed ice on a data fort of your choice, instead of passing Entrapment. The run is now considered to be a run on that data fort. If there is no rezzed ice on that fort, Runner is considered to have passed the last piece of ice on that fort.
1 × |
Entrapment |
2 |
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Ice-Code Gate-Deflector |
Install Trapdoor only on R&D or HQ
Runner is now encountering the outermost piece of rezzed ice on a subsidiary data fort of your choice, instead of passing Trapdoor. The run is now considered to be a run on that data fort. If there is no rezzed ice on that fort, Runner is considered to have passed the last piece of ice on that fort. Runner automatically breaks this subroutine if there are no subsidiary data forts.
1 × |
Trapdoor |
3 |
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Ice-Code Gate-Deflector |
If you pay [2], Runner is now encountering the outermost piece of rezzed ice on a data fort of your choice, instead of passing Vortex. The run is now considered to be a run on that data fort. If there is no rezzed ice on that fort, Runner is considered to have passed the last piece of ice on that fort.
1 × |
Vortex |
0 |
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Ice-Code Gate-Deflector |
The next time Runner encounters a piece of ice during the run, do 3 Net damage unless Runner breaks all subroutines of that piece of ice.
1 × |
Fatal Attractor |
1 |
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Ice-Sentry-AP-Black Ice |
Do 4 Net damage.
Runner cannot break any subroutines on the next piece of ice encountered during this run.
If Runner has used a noisy icebreaker during this run, the cost to rez Bolter Swarm is reduced by [5].
1 × |
Bolter Swarm |
8 |
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Ice-Sentry-AP-Hellbolt-Sleepy |
Do 2 Net damage.
Trace5– If trace is successful, give Runner a Baskerville counter. Each counter does 2 Net damage at the start of each run. Runner may remove a Baskerville counter by taking an action to spend [3].
End the run.
If Runner has used a noisy icebreaker during this run, the cost to rez Baskerville is reduced by [5].
1 × |
Baskerville |
10 |
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Ice-Sentry-AP-Hellhound-Sleepy |
Roll a die. On a 1, do 3 brain damage.
1 × |
Brain Drain |
3 |
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Ice-Sentry-Black Ice-AP-Random |
Trash a program.
End the run.
If Runner has used a noisy icebreaker during this run, the cost to rez Deadeye is reduced by [5].
1 × |
Deadeye |
5 |
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Ice-Sentry-Killer-Sleepy |
Trash a program.
End the run.
If Runner has used a noisy icebreaker during this run, the cost to rez Imperial Guard is reduced by [5].
1 × |
Imperial Guard |
10 |
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Ice-Sentry-Killer-Sleepy |
Roll a die. If you roll a 1, 2, or 3, Runner resumes the run from that many pieces of rezzed ice back, or jacks out. If there are not that many pieces of ice, Runner returns to the first piece of ice.
1 × |
Vacuum Link |
3 |
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Ice-Sentry-Random |
Do 2 Net damage.
End the run.
1 × |
Razor Wire |
6 |
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Ice-Wall |
End the run.
End the run.
End the run.
End the run.
2 × |
Toughonium™ Wall |
13 |
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Ice-Wall |
Rezzing Glacier cost 1 agenda point, in addition to the normal cost.
End the run.
End the run.
[1]: Move Glacier to the outermost position of any other data fort. Use this ability only at the start of a run. You may use this ability even if Glacier is unrezzed, in which case, you reveal it.
1 × |
Glacier |
0 |
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Ice-Wall |
Move up to three advancement counters from one card to another installed card that can be advanced.
1 × |
Falsified-Transactions Expert |
1 |
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Operation |
Draw five cards, then shuffle a card stored in HQ into R&D.
1 × |
Corporate Shuffle |
0 |
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Operation-Double |
Search the archives for any number of ice cards. Show those cards to Runner, then store them in HQ.
1 × |
Reclamation Project |
0 |
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Operation-Double |
Play only if Runner is tagged.
Runner's MU is reduced by 2 until end of turn.
1 × |
Badtimes |
4 |
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Operation-Virus |
Cost to rez walls is reduced by [2]. All walls have +1 strength.
1 × |
Data Masons |
1 |
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Node |
You may pay [1] to avoid receiving a Virus counter. Use this ability only once each turn.
1 × |
Disinfectant, Inc. |
0 |
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Node |
Cost to install ice is reduced by [1].
1 × |
Fortress Architects |
0 |
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Node |
Cost to rez black ice is reduced by [2].
1 × |
Skälderviken SA Beta Test Site |
0 |
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Node |
Discard a card at random: Gain [2]. Use this ability only during a run. At the end of the run, return to the bank any of the [2] you did not spend.
1 × |
Executive Boot Camp |
0 |
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Node |
: Trace5– If trace is successful, give Runner a tag.
1 × |
Blood Cat |
6 |
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Node-AI |
You may advance Pacifica Regional AI before and after you rez it.
Regional AI advancement counter: Gain an action. Use this ability only during your turn.
1 × |
Pacifica Regional AI |
0 |
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Node-AI |
When Runner accesses Stereogram Antibody from the Archives, do 1 Net damage and shuffle Stereogram Antibody into R&D.
1 × |
Stereogram Antibody |
0 |
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Node-Ambush-Virus |
At the start of each of your turns, gain [1] for each agenda card stored in HQ that you show to Runner.
1 × |
Corporate Negotiating Center |
0 |
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Node-Asset |
You may rez Department of Misinformation when Runner attempts to expose a card.
[1]: Prevent a card from being exposed.
1 × |
Department of Misinformation |
0 |
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Node-Asset |
After Runner makes a successful run, you may have Runner shuffle his or her hand into his or her stack and then draw as many cards as he or she had before.
1 × |
Indiscriminate Response Team |
0 |
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Node-Black Ops |
For each card Runner draws, give Runner a tag unless Runner pays [1], in addition to any other costs, to avoid receiving that tag. You may rez City Surveillance just before the card is drawn.
1 × |
City Surveillance |
1 |
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Node-Gray Ops |
At the start of each of your turns, you may roll a die for each run Runner made during his or her last turn. For each 1, give Runner a tag.
1 × |
Satellite Monitors |
3 |
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Node-Random |
| 1 × |
South African Mining Corp |
0 |
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Node-Transaction |
Whenever you draw one or more cards, draw an extra card. Then place one of the drawn cards on the bottom of R&D.
1 × |
Strategic Planning Group |
2 |
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Node-Unique |
Runner cannot use worms during runs on this fort. If Runner uses a worm during a run on this fort before Aardvark is rezzed, you may rez Aardvark to trash that worm, and any bits spent using that worm on the current piece of ice are lost to no effect. Runner may then use further icebreakers to break the ice.
1 × |
Aardvark |
0 |
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Upgrade |
During runs on this fort, Runner cannot use bits from stealth sources.
1 × |
Twenty-Four-Hour Surveillance |
1 |
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Upgrade |
At the start of a run on this fort, Runner must announce the number of bits he or she will spend during the run. Runner cannot spend more than this during that run. If Runner does not spend that many bits during that run, the Runner loses the remainder once the run is complete. You may rez Obfuscated Fortress at the start of a run on this fort.
1 × |
Obfuscated Fortress |
4 |
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Upgrade |
[3], : Choose a piece of ice. That ice's strength is doubled until end of turn. If this would raise the ice's strength above 10, ist strength becomes 10.
1 × |
Sterdroid |
0 |
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Upgrade |
Install Self-Destruct only in a subsidiary data fort.
: Trash all other cards installed in or on this data fort. Do 1 Net damage for each card successfully trashed in this way. Use this ability only when Runner accesses Self-Destruct.
1 × |
Self-Destruct |
2 |
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Upgrade-Ambush |
When Runner accesses Shock Treatment, trash all pieces of hardware and two programs. Ignore this effect unless Runner has four or more tags.
1 × |
Shock Treatment |
2 |
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Upgrade-Ambush |
The difficulty of Gray Ops agendas installed in this fort is reduced by 1.
1 × |
Networked Center |
4 |
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Upgrade-Asset-Region |
Cost to rez walls on this fort is reduced by [2]. All walls on this fort have +1 strength.
1 × |
Jerusalem City Grid |
2 |
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Upgrade-Region |
Runner must pay [1], in addition to the normal cost, to use each subroutine of a noisy icebreaker during runs on this fort.
1 × |
London City Grid |
3 |
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Upgrade-Region |
Roll a die whenever Runner passes a piece of rezzed ice during a run on this fort. On a 1, end the run.
1 × |
Rio de Janeiro City Grid |
1 |
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Upgrade-Region-Random |
Cost to install ice on this fort is reduced by [2].
1 × |
Chester Mix |
0 |
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Upgrade-Sysop |
Whenever the Runner passes the last piece of ice on this fort or declares a run on it when it has no ice, you may choose an ice card stored in HQ. Install that piece of ice on this fort in the innermost position, paying an installation cost of [1] for each piece of ice already on the fort. Runner is now considered to be approaching that piece of ice. Use this ability only once during each run on this fort.
1 × |
Jenny Jett |
1 |
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Upgrade-Sysop |
At the start of each run on this data fort, Runner loses [X], where X is equal to the number of tags Runner has.
1 × |
Street Enforcer |
1 |
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Upgrade-Sysop |
When Runner accesses Dieter Esslin, Dieter does 1 Net damage.
1 × |
Dieter Esslin |
0 |
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Upgrade-Sysop-Ambush |
| 63 |
Cards |
26 |
Agenda Points |
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