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Runner deck submitted by WilsonWeeflerunR


This deck thrives on the Wilson/Karl combo. Early game: Wilson run to put pressure on the Corp, forcing them to spend bits. J'n'J gets 'solution' cards like Self-Mod. Code or Crumble.
Mid game: the Score!'s/Networkings keep your Bartmoss going and Startup Immolator + Superglue gets rid of pesky ice. Target HQ if possible with Crumble, otherwise run R&D. Also try to keep a full hand to absorb damage. Wilson is also handy here. This deck has Skullcap, because Enterprise Shield is banned.


  Card Name Cost Type
1 × Joan of Arc 0 -1 MU
1 × Skullcap 0 -1 MU
1 × Emergency Self-Construct 0 -1 MU
2 × Self-Modifying Code 2 -2 MU
1 × Startup Immolator 0 -1 MU
1 × Superglue 2 -1 MU
1 × Bartmoss Memorial Icebreaker 5 ---1 MU
1 × Crumble 3 --1 MU
2 × Bodyweight™ Synthetic Blood 2
8 × Jack 'n' Joe 0
2 × MIT West Tier 3
1 × Organ Donor 0
2 × All-Hands 3
4 × Score! 5
2 × Hunt Club BBS 1 -
3 × Networking 3 -
2 × Panzer Run 1 -
1 × Microtech Backup Drive 0
1 × Bodyweight™ Data Crèche 3 -
3 × Wilson, Weeflerunner Apprentice 4
2 × Karl de Veres, Corporate Stooge 2 --
3 × Precision Bribery 0 -
45Cards
Overall Rating: 3.7 out of 5  (3 Votes) (3 Votes)
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2 Comments

Frank said:

Can you describe the Wilson/Karl combo and how you use it?

08/24/2008

 

WilsonWeeflerunR said:

Wilson/Karl: With Wilson, in the early game you make extra runs wherever it's free to go (no ICE) and Karl De Veres collects the Kash (bits) from each successful run. Corp is obligated to ICE each fort (and invests turns/cards in doing so). Later in the middle/late game when this deck is set up, the Wilsons can be used to empty HQ with Crumble counters.
PS: if your metagame (opposing Corp decks) plays with Glacier, add 1 Piledriver to the decklist.

08/25/2008

 

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