Netrunner Decks
ICEPurge
I feel this deck could be improved; any comments are welcome.
The idea: Your Corp's latest figures were bad and being the suspicious CEO you are, you think vital information is being extracted. This is why you decided this quarter, it's necessary to push through some 'Security Purges' to stop the breach. Of course you yourself will need to put in some extra time to oversee things. Just be careful not to become too invested!
Play overview: You need to score a Purge ASAP! Asp or Scramble should protect your first Purge. Haunting Inquisition could also get you the turns in which you can install and score it. Setting up a Purge to score it + playing a Planning Consultants to maximize the effect is the difficult, but also fun part of the deck. The deck has 27 ICE in it, so you are bound to get some rewards from a scored Security Purge.
Lots of risk, but lots of fun!
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Card Name |
Cost |
Points |
Type |
Show the top three cards of R&D to Runner when you score Security Purge. If any of those cards are ice, insall and rez them, at no cost. Trash the rest of those cards.
9 × |
Security Purge |
3 |
2 |
Agenda-Gray Ops |
End the run.
4 × |
Scramble |
3 |
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Ice-Code Gate |
Runner cannot make another run during his or her next six actions.
End the run.
3 × |
Haunting Inquisition |
8 |
|
Ice-Code Gate |
Do 1 brain damage.
Do 1 brain damage.
Do 1 brain damage.
End the run.
4 × |
Liche |
14 |
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Ice-Sentry-AP-Black Ice |
Trace6– If trace is successful, end the run, trash a piece of hardware, and do 2 meat damage. This damage cannot be prevented.
2 × |
Cinderella |
8 |
|
Ice-Sentry-AP-Black Ice-Firestarter |
Do 1 brain damage.
Do 1 Net damage.
For the remainder of the run, all ice is encountered at +1 strength.
Trace5– If trace is successful, give Runner a Mastiff counter. Each Mastiff counter does 1 brain damage at the start of each run. Runner may remove a Mastiff counter by taking an action to spend [4].
End the run.
2 × |
Mastiff |
12 |
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Ice-Sentry-Black Ice-AP-Hellhound-Watchdog |
Trace5– If trace is successful, end the run, and Runner cannot run again until Runner takes an action to pay [1].
4 × |
Asp |
4 |
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Ice-Sentry-Flatline |
Trash a program.
Trash a program.
Trash a program.
End the run.
End the run.
4 × |
Colonel Failure |
17 |
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Ice-Sentry-Killer |
Rezzing Glacier cost 1 agenda point, in addition to the normal cost.
End the run.
End the run.
[1]: Move Glacier to the outermost position of any other data fort. Use this ability only at the start of a run. You may use this ability even if Glacier is unrezzed, in which case, you reveal it.
2 × |
Glacier |
0 |
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Ice-Wall |
Do 2 Net damage.
Do 2 Net damage.
End the run.
End the run.
2 × |
Wall of Ice |
13 |
|
Ice-Wall |
Look at the top five cards of R&D and arrange them in any order you choose.
5 × |
Planning Consultants |
0 |
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Operation-Gray Ops |
Rez Siren when you install it. Install Siren only if you can pay to rez it.
[1]: If possible, Runner must make a run on the fort Siren is installed in, instead of on the fort he or she was originally going to make a run on. Use this ability only at the start of a run.
2 × |
Siren |
3 |
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Node |
Whenever the Runner passes the last piece of ice on this fort or declares a run on it when it has no ice, you may choose an ice card stored in HQ. Pay half of that card's rez cost, rounded down, to force Runner to encounter it; the run is not considered successful unless Runner passes that piece of ice. Trash that ice after the encounter ends. Use this ability only once during each run on this fort.
2 × |
Dr. Dreff |
0 |
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Upgrade-Sysop |
| 45 |
Cards |
18 |
Agenda Points |
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| Overall Rating: |
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