Netrunner Decks
Sealed Starter 01 - Corp
Just a listing of my first sealed starter deck for the corp.
|
|
|
| |
Card Name |
Cost |
Points |
Type |
Put four Boon counters on Corporate Boon when you score it.
Boon counter: Gain an action. Use this ability only once per turn and only during your turn.
1 × |
Corporate Boon |
6 |
2 |
Agenda-Asset |
, : Gain [3]
1 × |
Marine Arcology |
3 |
2 |
Agenda-Asset |
: Trace2– If trace is successful, give Runner a tag.
1 × |
Netwatch Operations Office |
5 |
2 |
Agenda-Asset |
: Do 1 meat damage. Use this ability only if the Runner is tagged.
1 × |
On-Call Solo Team |
4 |
3 |
Agenda-Asset |
Put [15] from the bank on Corporate Coup when you score it.
: Take [3] from Corporate Coup, if it has any bits.
1 × |
Corporate Coup |
5 |
2 |
Agenda-Black Ops |
You lose the following ability as soon as you rez or install any card.
: Gain [2]
1 × |
Corporate Retreat |
4 |
3 |
Agenda-Gray Ops |
Your may choose to draw an additional card at the start of each of your turns.
: Draw two cards.
1 × |
Employee Empowerment |
4 |
3 |
Agenda-Gray Ops |
Gain [5] when you score Hostile Takeover.
1 × |
Hostile Takeover |
3 |
1 |
Agenda-Gray Ops |
Choose a fort when you score Security Net Optimization. That fort gives all ice installed on it +1 strength.
1 × |
Security Net Optimization |
5 |
3 |
Agenda-Gray Ops |
Gain an action during each of your turns.
1 × |
Subsidiary Branch |
6 |
1 |
Agenda-Gray Ops |
Choose a piece of rezzed ice when you score Ice Transmutation. That ice now has +1 strength, and each subroutine on it is repeated once, Treat this as if each repeated subroutine appeared immediately after the original subroutine.
1 × |
Ice Transmutation |
5 |
3 |
Agenda-Research |
Each source of meat damage inflicts +1 meat damage.
1 × |
Bioweapons Engineering |
4 |
3 |
Agenda-Research |
End the run.
1 × |
Filter |
0 |
|
Ice-Code Gate |
End the run.
1 × |
Quandary |
2 |
|
Ice-Code Gate |
End the run.
1 × |
Scramble |
3 |
|
Ice-Code Gate |
End the run.
1 × |
Sleeper |
1 |
|
Ice-Code Gate |
Trace6– If trace is succesful, give Runner a tag.
Trace6– If trace is succesful, give Runner a tag.
Whenever Pocket Virtual Reality is encountered, gain [4]. Use these bits only to pay for the above traces. When the encounter ends, return to the bank any of the [4] you did not spend.
1 × |
Pocket Virtual Reality |
7 |
|
Ice-Sentry |
For the remainder of the run, Runner must pay [1] to jack out, in addition to any other costs.
For the remainder of the run, Runner trashes an installed after passing each piece of rezzed ice, including Viral 15, unless Runner jacks out.
1 × |
Viral 15 |
5 |
|
Ice-Sentry |
Do 1 brain damage.
Do 1 brain damage.
1 × |
Code Corpse |
10 |
|
Ice-Sentry-AP-Black Ice |
Do 1 brain damage.
Do 1 brain damage.
Do 1 brain damage.
End the run.
1 × |
Liche |
14 |
|
Ice-Sentry-AP-Black Ice |
Trace5– If trace is successful, end the run, trash a piece of Hardware, and do 2 meat damage. This damage cannot be prevented.
1 × |
Homewrecker™ |
7 |
|
Ice-Sentry-AP-Black Ice-Firestarter |
Do 3 Net damage.
Trace5– If trace is successful, give Runner a Cerberus counter. Each Cerberus counter does 2 Net damage at the start of each run. Runner may remove a Cerberus counter by taking an action to spend [4].
End the run.
1 × |
Cerberus |
11 |
|
Ice-Sentry-AP-Black Ice-Hellhound |
Do 4 Net damage.
Runner cannot break any subroutines of the next piece of ice encountered during the run.
1 × |
Bolter Cluster |
7 |
|
Ice-Sentry-AP-Hellbolt |
Trace3– If trace is succesful, give Runner a tag.
1 × |
Fetch 4.0.1 |
0 |
|
Ice-Sentry-Bloodhound |
End the run.
1 × |
π in the 'Face |
5 |
|
Ice-Sentry-DecKrash |
Trace5– If trace is successful, end the run, and Runner cannot run again until Runner takes an action to pay [1].
1 × |
Asp |
4 |
|
Ice-Sentry-Flatline |
Trash a program.
End the run.
1 × |
Banpei |
4 |
|
Ice-Sentry-Killer |
Trash a program.
End the run.
1 × |
D' Arc Knight |
6 |
|
Ice-Sentry-Killer |
Trash a program.
End the run.
1 × |
Ice Pick Willie |
5 |
|
Ice-Sentry-Killer |
Trash a program.
End the run.
1 × |
Triggerman |
7 |
|
Ice-Sentry-Killer |
Trace4– If trace is successful, end the run, and Runner cannot run again until Runner takes an action to pay [2].
1 × |
Fang |
5 |
|
Ice-Sentry-Pit Bull |
For the remainder of the run, all further ice is encountered at +1 strength.
1 × |
Canis Minor |
0 |
|
Ice-Sentry-Watchdog |
End the run.
1 × |
Crystal Wall |
4 |
|
Ice-Wall |
End the run.
1 × |
Data Wall 2.0 |
2 |
|
Ice-Wall |
End the run.
1 × |
Wall of Static |
3 |
|
Ice-Wall |
| 1 × |
Annual Reviews |
0 |
|
Operation |
Play only if Runner attempted two or more runs during his or her last turn.
Trace5– If trace is successful, give Runner a tag.
1 × |
Audit of Call Records |
0 |
|
Operation |
Add three advancement counters to any combination of installed cards that can be advanced.
1 × |
Management Shake-Up |
10 |
|
Operation |
Gain [2] and draw one card.
1 × |
Night Shift |
0 |
|
Operation |
| 1 × |
Overtime Incentives |
4 |
|
Operation |
Add four advancement counters to any combination of installed cards that can be advanced.
1 × |
Project Consultants |
12 |
|
Operation |
Add two advancement counters to any combination of installed cards that can be advanced.
1 × |
Systematic Layoffs |
5 |
|
Operation |
Play only if Runner stole any agendas during his or her last turn.
Give Runner a tag.
1 × |
Trojan Horse |
2 |
|
Operation |
Play only if Runner is tagged. Give Runner a tag, and gain [1].
1 × |
Netwatch Credit Voucher |
0 |
|
Operation-Gray Ops |
Look at the top five cards of R&D and arrange them in any order you choose.
1 × |
Planning Consultants |
0 |
|
Operation-Gray Ops |
Play only if Runner is tagged. Trash X pieces of hardware, other than cybernetics.
1 × |
Power Grid Overload |
X |
|
Operation-Gray Ops |
| 1 × |
Accounts Receivable |
5 |
|
Operation-Transactions |
| 1 × |
Efficiency Experts |
0 |
|
Operation-Transactions |
Cost to rez black ice is reduced by [2].
1 × |
Skälderviken SA Beta Test Site |
0 |
|
Node |
Put [16] from the bank on BBS Whispering Campaign when you rez it. When all the bits have been removed, trash BBS Whispering Campaign.
: Take [2] from BBS Whispering Campaign.
1 × |
BBS Whispering Campaign |
0 |
|
Node-Advertisment |
When Runner accesses Setup!, it does 2 Net damage, even if it is not installed. Ignore this effect if Runner accesses it from the Archives. If Setup! is accessed from R&D, Runner must show it to you.
1 × |
Setup! |
0 |
|
Node-Ambush |
You may advance Virus Test Site before and after you rez it. When Runner accesses Test Site, it does 2 Net damage per advancement counter on it, or 1 Net damage if it has no counters, even if it is not installed or rezzed. Ignore this effect if Runner accesses it from the Archives. If Test Site is accessed from R&D, Runner must show it to you.
1 × |
Virus Test Site |
0 |
|
Node-Ambush |
After each trace attempt, whether successful or not, put [1] from the bank on Hacker Tracker Central. During a trace attempt, each bit you spend from Hacker Tracker Central increases by 1 both your trace value and your trace limit.
1 × |
Hacker Tracker Central |
0 |
|
Node-Asset |
: Put [3] from the bank on Department of Truth Enhancement.
: Take all the bits from Department of Truth Enhancement.
1 × |
Department of Truth Enhancement |
2 |
|
Node-Gray Ops |
Rezzing ACME S&L costs 1 agenda point, in addition to the normal cost. When you rez ACME S&L, gain [12] and trash ACME S&L. For the remainder of the game, pay [1] at the end of each of your turns, or lose the game. You can remove this effect, and score 1 agenda point, by taking an action to pay [12].
1 × |
ACME Savings and Loan |
0 |
|
Node-Transaction |
You may advance Information Laundering before and after you rez it.
, : Gain [4] for each advancement counter on Information Laundering.
1 × |
Information Laundering |
0 |
|
Node-Transaction |
Take [1] from Spinn® Public Relations, if it has any bits, at the start of each of your turns.
: put [3] from the bank on Spinn® Public Relations.
1 × |
Spinn® Public Relations |
1 |
|
Node-Transactions |
All ice on this fort has +1 strength.
1 × |
Antiquated Interface Routines |
2 |
|
Upgrade |
When Runner accesses Dedicated Response Team, it does 3 meat damage. Ignore this effect unless Runner is tagged.
1 × |
Dedicated Response Team |
1 |
|
Upgrade-Ambush |
Roll a die whenever Runner passes a piece of rezzed ice during a run on this fort. On a 1, end the run.
1 × |
Rio de Janeiro City Grid |
1 |
|
Upgrade-Region-Random |
| 60 |
Cards |
28 |
Agenda Points |
|
| Overall Rating: |
n/a |
Please Login to rate this deck. |
|
|
Comment on this Deck
Please Login to comment.