Netrunner Decks
Sealed Starter 02 - Corporation
Corporation deck submitted by M.
My second sealed starter corporation-deck
|
|
|
| |
Card Name |
Cost |
Points |
Type |
: Trace5– If trace is successful, give Runner a tag.
1 × |
Private Cybernet Police |
7 |
2 |
Agenda-Asset |
: Trace2– If trace is successful, give Runner a tag.
1 × |
Netwatch Operations Office |
5 |
2 |
Agenda-Asset |
| 1 × |
Tycho Extension BANNED |
4 |
4 |
Agenda-Asset |
: Do 1 meat damage. Use this ability only if the Runner is tagged.
1 × |
On-Call Solo Team |
4 |
3 |
Agenda-Asset |
Put [12] from the bank on Detroit Police Contract when you score it. Take [2] from Detroit Police Contract, if it has any bits, at the start of each of your turns.
1 × |
Detroit Police Contract |
4 |
1 |
Agenda-Black Ops |
You lose the following ability as soon as you rez or install any card.
: Gain [2]
1 × |
Corporate Retreat |
4 |
3 |
Agenda-Gray Ops |
You may rez a piece of ice, at no cost, when you score Priority Requisition.
1 × |
Priority Requisition |
5 |
3 |
Agenda-Gray Ops |
Gain [5] when you score Hostile Takeover.
1 × |
Hostile Takeover |
3 |
1 |
Agenda-Gray Ops |
| 1 × |
Main-Office Relocation |
4 |
3 |
Agenda-Gray Ops |
Gain an action during each of your turns.
1 × |
Subsidiary Branch |
6 |
1 |
Agenda-Gray Ops |
Gain [1] at the start of each of your turns.
1 × |
Polymer Breakthrough |
6 |
3 |
Agenda-Research |
End the run.
1 × |
Sleeper |
1 |
|
Ice-Code Gate |
End the run.
1 × |
Keeper |
4 |
|
Ice-Code Gate |
End the run.
1 × |
Scramble |
3 |
|
Ice-Code Gate |
End the run.
1 × |
Quandary |
2 |
|
Ice-Code Gate |
Trace6– If trace is succesful, give Runner a tag.
Trace6– If trace is succesful, give Runner a tag.
Whenever Pocket Virtual Reality is encountered, gain [4]. Use these bits only to pay for the above traces. When the encounter ends, return to the bank any of the [4] you did not spend.
1 × |
Pocket Virtual Reality |
7 |
|
Ice-Sentry |
Do 1 Net damage.
Runner cannot break any subroutines of the next piece of encountered during the run.
1 × |
Neural Blade |
4 |
|
Ice-Sentry-AP |
Do 1 brain damage.
Do 1 brain damage.
End the run.
1 × |
Zombie |
9 |
|
Ice-Sentry-AP-Black Ice |
Do 1 brain damage.
End the run.
1 × |
Cortical Scrub |
7 |
|
Ice-Sentry-AP-Black Ice-Brainwipe |
Trace5– If trace is successful, end the run, trash a piece of Hardware, and do 2 meat damage. This damage cannot be prevented.
1 × |
Homewrecker™ |
7 |
|
Ice-Sentry-AP-Black Ice-Firestarter |
Do 4 Net damage.
Runner cannot break any subroutines of the next piece of ice encountered during the run.
1 × |
Bolter Cluster |
7 |
|
Ice-Sentry-AP-Hellbolt |
Do 3 Net damage.
Runner cannot break any subroutines of the next piece of ice encountered during the run.
1 × |
Data Darts |
5 |
|
Ice-Sentry-AP-Hellbolt |
Runner cannot break any subroutines of the next piece of ice encountered during the run, and cannot jack out until after that encounter.
1 × |
Shock.r |
1 |
|
Ice-Sentry-AP-Stun |
End the run.
1 × |
π in the 'Face |
5 |
|
Ice-Sentry-DecKrash |
Trash a program.
End the run.
1 × |
Banpei |
4 |
|
Ice-Sentry-Killer |
Trash a program.
End the run.
1 × |
Data Naga |
9 |
|
Ice-Sentry-Killer |
Trash a program.
End the run.
1 × |
D' Arc Knight |
6 |
|
Ice-Sentry-Killer |
Trash a program.
End the run.
1 × |
Ice Pick Willie |
5 |
|
Ice-Sentry-Killer |
Trash a program.
End the run.
1 × |
Sentinels Prime |
8 |
|
Ice-Sentry-Killer |
Trace5– If trace is successful, end the run, and Runner cannot run again until Runner takes an action to pay [2].
1 × |
Fang 2.0 |
6 |
|
Ice-Sentry-Pit Bull |
Trace4– If trace is successful, end the run, and Runner cannot run again until Runner takes an action to pay [2].
1 × |
Fang |
5 |
|
Ice-Sentry-Pit Bull |
End the run.
1 × |
Wall of Static |
3 |
|
Ice-Wall |
End the run.
1 × |
Crystal Wall |
4 |
|
Ice-Wall |
End the run.
1 × |
Data Wall 2.0 |
2 |
|
Ice-Wall |
Play only if Runner attempted two or more runs during his or her last turn.
Trace5– If trace is successful, give Runner a tag.
1 × |
Audit of Call Records |
0 |
|
Operation |
Gain three consecutive actions, which you may use only to install cards. You are not required to take all three of these actions.
1 × |
Edgerunner, Inc., Temps |
1 |
|
Operation |
Bring any card from Archives into HQ.
1 × |
Off-Site Backups |
0 |
|
Operation |
Play only if Runner stole any agendas during his or her last turn.
Give Runner a tag.
1 × |
Trojan Horse |
2 |
|
Operation |
Play only if Runner attempted a run during his or her last turn.
Trace5– If trace is successful, give Runner a tag.
1 × |
Chance Observation |
2 |
|
Operation |
Add two advancement counters to any combination of installed cards that can be advanced.
1 × |
Systematic Layoffs |
5 |
|
Operation |
Gain [2] and draw one card.
1 × |
Night Shift |
0 |
|
Operation |
Add three advancement counters to any combination of installed cards that can be advanced.
1 × |
Management Shake-Up |
10 |
|
Operation |
| 1 × |
Overtime Incentives |
4 |
|
Operation |
Play only if Runner is tagged. Do 5 meat damage.
1 × |
Urban Renewal |
6 |
|
Operation-Black Ops |
Look at the top five cards of R&D and arrange them in any order you choose.
1 × |
Planning Consultants |
0 |
|
Operation-Gray Ops |
| 1 × |
Efficiency Experts |
0 |
|
Operation-Transactions |
| 1 × |
Accounts Receivable |
5 |
|
Operation-Transactions |
You may advance Vapor Ops before and after you rez it.
Vapor Ops advancement counter: Gain [1].
: Move any number of advancement counters from Vapor Ops to another installed card that can be advanced.
1 × |
Vapor Ops |
0 |
|
Node |
Cost to rez walls is reduced by [2]. All walls have +1 strength.
1 × |
Data Masons |
1 |
|
Node |
: Do 1 meat damage. Use this ability only if Runner is tagged.
1 × |
Solo Squad |
0 |
|
Node |
Put [16] from the bank on BBS Whispering Campaign when you rez it. When all the bits have been removed, trash BBS Whispering Campaign.
: Take [2] from BBS Whispering Campaign.
1 × |
BBS Whispering Campaign |
0 |
|
Node-Advertisment |
Put [12] from the bank on Braindance Campaign when you rez it. Take [2] from Braindance Campaign at the start of each of your turns. When all the bits have been removed, trash Braindance Campaign.
1 × |
Braindance Campaign |
6 |
|
Node-Advertisment-Gray Ops |
Put [1] from the bank on Krumz when you rez it. Use this bit only to pay for traces. If you use this bit, replace it at the start of your next turn.
1 × |
Krumz |
0 |
|
Node-AI |
You may advance Vacant Soulkiller before and after you rez it.When Runner accesses Vacant Soulkiller, it does 1 brain damage for each advancement counter on it.
1 × |
Vacant Soulkiller |
2 |
|
Node-Ambush |
After each trace attempt, whether successful or not, put [1] from the bank on Hacker Tracker Central. During a trace attempt, each bit you spend from Hacker Tracker Central increases by 1 both your trace value and your trace limit.
1 × |
Hacker Tracker Central |
0 |
|
Node-Asset |
, [3]: Add two advancement counters to an installed card that can be advanced.
1 × |
Chicago Branch |
2 |
|
Node-Asset |
Give Runner a tag at the end of each turn during which Runner received a tag.
1 × |
Omniscience Foundation |
0 |
|
Node-Gray Ops |
Rez Namatoki Plaza when you install it. Install Namatoki Plaza only if you can pay to rez it. Install only inside a subsidiary data fort. That fort may have an additional agenda or node installed inside it. If Namatoki Plaza leaves play while installed, and this results in the fort having too many agendas and nodes installed inside it, trash one of those agendas or nodes.
1 × |
Namatoki Plaza |
3 |
|
Upgrade |
Put [3] from the bank on Paris City Grid when you rez it. Use these bits only to pay for traces made during runs on this fort. If you use any of these bits, replace them at the start of your next turn.
1 × |
Paris City Grid |
2 |
|
Upgrade-Region |
Roll a die whenever Runner passes a piece of rezzed ice during a run on this fort. On a 1, end the run.
1 × |
Rio de Janeiro City Grid |
1 |
|
Upgrade-Region-Random |
| 60 |
Cards |
26 |
Agenda Points |
|
| Overall Rating: |
n/a |
Please Login to rate this deck. |
|
|
Comment on this Deck
Please Login to comment.