Netrunner Decks
Sealed Starter 03 - Corporation
Corporation deck submitted by M.
My third sealed starter corporation-deck
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Card Name |
Cost |
Points |
Type |
, : Gain [3]
1 × |
Marine Arcology |
3 |
2 |
Agenda-Asset |
: Shuffle cards stored in HQ and the Archives into R&D; then draw five cards.
1 × |
AI Chief Financial Officer |
5 |
2 |
Agenda-Asset |
Put [12] from the bank on Political Coup when you score it.
: Take [3] from Political Coup, if it has any bits.
1 × |
Political Coup |
4 |
2 |
Agenda-Black Ops |
Score 1 additional agenda point for every two advancement counters over Project Babylon's difficulty that are on Project Babylon when you score it.
1 × |
Project Babylon |
3 |
1 |
Agenda-Black Ops |
If you have [12] or more bits in your pool when you score Corporate War, gain [12]; otherwise lose all bits.
1 × |
Corporate War |
3 |
3 |
Agenda-Black Ops |
Put [15] from the bank on Corporate Coup when you score it.
: Take [3] from Corporate Coup, if it has any bits.
1 × |
Corporate Coup |
5 |
2 |
Agenda-Black Ops |
Choose a fort when you score Security Net Optimization. That fort gives all ice installed on it +1 strength.
1 × |
Security Net Optimization |
5 |
3 |
Agenda-Gray Ops |
| 1 × |
Main-Office Relocation |
4 |
3 |
Agenda-Gray Ops |
When you score Corporate Downsizing, show to Runner any number of agenda cards stored in HQ. Gain bits equal to twice the combined agenda points of these cards; then shuffle them into R&D.
1 × |
Corporate Downsizing |
3 |
2 |
Agenda-Gray Ops |
You may rez a piece of ice, at no cost, when you score Priority Requisition.
1 × |
Priority Requisition |
5 |
3 |
Agenda-Gray Ops |
Gain an action during each of your turns.
1 × |
Subsidiary Branch |
6 |
1 |
Agenda-Gray Ops |
Choose a piece of rezzed ice when you score Ice Transmutation. That ice now has +1 strength, and each subroutine on it is repeated once, Treat this as if each repeated subroutine appeared immediately after the original subroutine.
1 × |
Ice Transmutation |
5 |
3 |
Agenda-Research |
For the remainder of the run, Runner must pay [2] when encountering a piece of ice, in addition to any other costs, or end the run.
1 × |
Ball and Chain |
2 |
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Ice-Code Gate |
End the run.
1 × |
Scramble |
3 |
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Ice-Code Gate |
End the run.
1 × |
Keeper |
4 |
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Ice-Code Gate |
End the run.
1 × |
Sleeper |
1 |
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Ice-Code Gate |
Do 1 Net damage.
Runner cannot break any subroutines of the next piece of encountered during the run.
1 × |
Neural Blade |
4 |
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Ice-Sentry-AP |
Do 1 brain damage.
Do 1 brain damage.
End the run.
1 × |
Zombie |
9 |
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Ice-Sentry-AP-Black Ice |
Do 1 brain damage.
End the run.
1 × |
Cortical Scrub |
7 |
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Ice-Sentry-AP-Black Ice-Brainwipe |
Do 3 Net damage.
Runner cannot break any subroutines of the next piece of ice encountered during the run.
1 × |
Data Darts |
5 |
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Ice-Sentry-AP-Hellbolt |
Do 4 Net damage.
Runner cannot break any subroutines of the next piece of ice encountered during the run.
1 × |
Bolter Cluster |
7 |
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Ice-Sentry-AP-Hellbolt |
End the run, and Runner forgoes his or her next action.
1 × |
TKO 2.0 |
7 |
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Ice-Sentry-AP-Knockout |
Do 1 brain damage.
Do 1 Net damage.
For the remainder of the run, all ice is encountered at +1 strength.
Trace5– If trace is successful, give Runner a Mastiff counter. Each Mastiff counter does 1 brain damage at the start of each run. Runner may remove a Mastiff counter by taking an action to spend [4].
End the run.
1 × |
Mastiff |
12 |
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Ice-Sentry-Black Ice-AP-Hellhound-Watchdog |
Trace5– If trace is succesful, give Runner a tag.
1 × |
Hunter |
2 |
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Ice-Sentry-Bloodhound |
End the run.
1 × |
π in the 'Face |
5 |
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Ice-Sentry-DecKrash |
Trash a program.
End the run.
1 × |
Data Naga |
9 |
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Ice-Sentry-Killer |
Trash a program.
End the run.
1 × |
Triggerman |
7 |
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Ice-Sentry-Killer |
Trash a program.
End the run.
1 × |
Banpei |
4 |
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Ice-Sentry-Killer |
Trash a program.
End the run.
1 × |
Ice Pick Willie |
5 |
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Ice-Sentry-Killer |
Trace5– If trace is successful, end the run, and Runner cannot run again until Runner takes an action to pay [2].
1 × |
Fang 2.0 |
6 |
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Ice-Sentry-Pit Bull |
Trace3– If trace is succesful, end the run, and Runner cannopt run again until Runner takes an action to pay [2].
1 × |
Rex |
4 |
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Ice-Sentry-Pit Bull |
End the run.
1 × |
Fire Wall |
5 |
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Ice-Wall |
End the run.
1 × |
Data Wall |
1 |
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Ice-Wall |
End the run.
1 × |
Wall of Static |
3 |
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Ice-Wall |
End the run.
1 × |
Data Wall 2.0 |
2 |
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Ice-Wall |
Bring any card from Archives into HQ.
1 × |
Off-Site Backups |
0 |
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Operation |
Gain [2] and draw one card.
1 × |
Night Shift |
0 |
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Operation |
Play only if Runner attempted two or more runs during his or her last turn.
Trace5– If trace is successful, give Runner a tag.
1 × |
Audit of Call Records |
0 |
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Operation |
Add two advancement counters to any combination of installed cards that can be advanced.
1 × |
Systematic Layoffs |
5 |
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Operation |
Play only if Runner stole any agendas during his or her last turn.
Give Runner a tag.
1 × |
Trojan Horse |
2 |
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Operation |
Play only if Runner attempted a run during his or her last turn.
Trace5– If trace is successful, give Runner a tag.
1 × |
Chance Observation |
2 |
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Operation |
Add three advancement counters to any combination of installed cards that can be advanced.
1 × |
Management Shake-Up |
10 |
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Operation |
Play only if Runner is tagged. Do 4 meat damage.
1 × |
Scorched Earth |
3 |
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Operation-Black Ops |
Play only if Runner is tagged. Do 5 meat damage.
1 × |
Urban Renewal |
6 |
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Operation-Black Ops |
Play only if Runner is tagged. Give Runner two tags.
1 × |
Datapool® by Zetatech |
1 |
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Operation-Gray Ops |
| 1 × |
Accounts Receivable |
5 |
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Operation-Transactions |
| 1 × |
Efficiency Experts |
0 |
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Operation-Transactions |
Hand size +2
, [1]: Draw two cards.
1 × |
Euromarket Consortium |
2 |
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Node |
At the start of each run, Runner must pay [1], in addition to any other costs, or end the run.
1 × |
Newsgroup Taunting |
1 |
|
Node |
Put [12] from the bank on Holovid Campaign when you rez it.Take [1] from Holovid Campaign at the start of each of your turns. When all the bits have been removed, trash Holovid Campaign.
1 × |
Holovid Campaign |
4 |
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Node-Advertisment |
Put [15] from the bank on Rockerboy Promotion when you rez it. When all the bits have been removed, trash Rockerboy Promotion.
: Take [3] from Rockerboy Promotion.
1 × |
Rockerboy Promotion |
4 |
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Node-Advertisment |
If you pay [4] when Runner accesses TRAP!, it does 3 Net damage and gives Runner a tag, even if TRAP! is not installed. Ignore this effect if Runner accesses it from the Archives. If TRAP! is accessed from R&D, Runner must show it to you.
1 × |
TRAP! |
0 |
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Node-Ambush |
After each trace attempt, whether successful or not, put [1] from the bank on Hacker Tracker Central. During a trace attempt, each bit you spend from Hacker Tracker Central increases by 1 both your trace value and your trace limit.
1 × |
Hacker Tracker Central |
0 |
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Node-Asset |
At the start of each of your turns, gain [1] for each agenda card stored in HQ that you show to Runner.
1 × |
Corporate Negotiating Center |
0 |
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Node-Asset |
: Note the number of cards stored in HQ. Shuffle those cards into R&D, and then draw that many cards.
1 × |
Rescheduler |
0 |
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Node-Gray Ops |
Take [1] from Investment Firm, if it has any bits, at the start of each of your turns. Whenever [1] or more bits are added to your pool, you may put [2] from the bank on Investment Firm for each [1] you choose not to add to your pool. Effects that give you bits at the start of your turn cannot be used this way.
1 × |
Investment Firm |
1 |
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Node-Transaction |
Take [1] from Spinn® Public Relations, if it has any bits, at the start of each of your turns.
: put [3] from the bank on Spinn® Public Relations.
1 × |
Spinn® Public Relations |
1 |
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Node-Transactions |
Runner must pay [5], in addition to any other costs, to steal agendas accessed from this fort, even on the run during which Runner trashes Red Herrings.
1 × |
Red Herrings |
1 |
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Upgrade |
Runner must pay [1], in addition to the normal cost, to break each subroutine of each piece of ice encountered during runs on this fort.
1 × |
Crystal Palace Station Grid |
5 |
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Upgrade-Region |
Whenever the Runner passes the last piece of ice on this fort or declares a run on it when it has no ice, you may choose an ice card stored in HQ. Pay half of that card's rez cost, rounded down, to force Runner to encounter it; the run is not considered successful unless Runner passes that piece of ice. Trash that ice after the encounter ends. Use this ability only once during each run on this fort.
1 × |
Dr. Dreff |
0 |
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Upgrade-Sysop |
| 60 |
Cards |
27 |
Agenda Points |
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