Netrunner Decks
Sealed Starter 04 - Corporation
Corporation deck submitted by M.
My fourth sealed starter corporation-deck
|
|
|
| |
Card Name |
Cost |
Points |
Type |
Put four Boon counters on Corporate Boon when you score it.
Boon counter: Gain an action. Use this ability only once per turn and only during your turn.
1 × |
Corporate Boon |
6 |
2 |
Agenda-Asset |
: Do 1 meat damage. Use this ability only if the Runner is tagged.
1 × |
On-Call Solo Team |
4 |
3 |
Agenda-Asset |
| 1 × |
Tycho Extension BANNED |
4 |
4 |
Agenda-Asset |
: Trace2– If trace is successful, give Runner a tag.
1 × |
Netwatch Operations Office |
5 |
2 |
Agenda-Asset |
: Trace5– If trace is successful, give Runner a tag.
1 × |
Private Cybernet Police |
7 |
2 |
Agenda-Asset |
Gain an action during each of your turns.
1 × |
Subsidiary Branch |
6 |
1 |
Agenda-Gray Ops |
Gain [10] and choose up to four cards stored in HQ when you score Data Fort Reclamation. Create a new data fort using the cards chosen. Install the cards one at a time; you may rez them when you install them. Then, return to the bank any of the [10] not spent.
1 × |
Data Fort Reclamation |
4 |
2 |
Agenda-Gray Ops |
You lose the following ability as soon as you rez or install any card.
: Gain [2]
1 × |
Corporate Retreat |
4 |
3 |
Agenda-Gray Ops |
Your may choose to draw an additional card at the start of each of your turns.
: Draw two cards.
1 × |
Employee Empowerment |
4 |
3 |
Agenda-Gray Ops |
Gain [5] when you score Hostile Takeover.
1 × |
Hostile Takeover |
3 |
1 |
Agenda-Gray Ops |
Gain [1] at the start of each of your turns.
1 × |
Polymer Breakthrough |
6 |
3 |
Agenda-Research |
All code gates have +1 strength. When you score Encryption Breakthrough, reveal as many code gates as you wish, Then, gain [1] for each revealed or rezzed code gates.
1 × |
Encryption Breakthrough |
5 |
2 |
Agenda-Research |
End the run.
1 × |
Filter |
0 |
|
Ice-Code Gate |
End the run.
1 × |
Scramble |
3 |
|
Ice-Code Gate |
End the run.
1 × |
Quandary |
2 |
|
Ice-Code Gate |
Do 1 Net damage.
Runner cannot break any subroutines of the next piece of encountered during the run.
1 × |
Neural Blade |
4 |
|
Ice-Sentry-AP |
Do 1 brain damage.
Do 1 brain damage.
End the run.
1 × |
Zombie |
9 |
|
Ice-Sentry-AP-Black Ice |
Do 1 brain damage.
End the run.
1 × |
Cortical Scrub |
7 |
|
Ice-Sentry-AP-Black Ice-Brainwipe |
Trace5– If trace is successful, end the run, trash a piece of Hardware, and do 2 meat damage. This damage cannot be prevented.
1 × |
Homewrecker™ |
7 |
|
Ice-Sentry-AP-Black Ice-Firestarter |
Do 3 Net damage.
Trace5– If trace is successful, give Runner a Cerberus counter. Each Cerberus counter does 2 Net damage at the start of each run. Runner may remove a Cerberus counter by taking an action to spend [4].
End the run.
1 × |
Cerberus |
11 |
|
Ice-Sentry-AP-Black Ice-Hellhound |
Do 3 Net damage.
Runner cannot break any subroutines of the next piece of ice encountered during the run.
1 × |
Data Darts |
5 |
|
Ice-Sentry-AP-Hellbolt |
End the run, and Runner forgoes his or her next action.
1 × |
TKO 2.0 |
7 |
|
Ice-Sentry-AP-Knockout |
Do 1 brain damage.
Do 1 Net damage.
For the remainder of the run, all ice is encountered at +1 strength.
Trace5– If trace is successful, give Runner a Mastiff counter. Each Mastiff counter does 1 brain damage at the start of each run. Runner may remove a Mastiff counter by taking an action to spend [4].
End the run.
1 × |
Mastiff |
12 |
|
Ice-Sentry-Black Ice-AP-Hellhound-Watchdog |
Trace5– If trace is succesful, give Runner a tag.
1 × |
Hunter |
2 |
|
Ice-Sentry-Bloodhound |
Trace3– If trace is succesful, give Runner a tag.
1 × |
Fetch 4.0.1 |
0 |
|
Ice-Sentry-Bloodhound |
Trace4– If trace is successful, end the run and trash a program, and Runner cannot run again until Runner takes an action to pay [1].
1 × |
Fragmentation Storm |
6 |
|
Ice-Sentry-Flatline |
Trash a program.
End the run.
1 × |
Ice Pick Willie |
5 |
|
Ice-Sentry-Killer |
Trash a program.
End the run.
1 × |
Banpei |
4 |
|
Ice-Sentry-Killer |
Trace4– If trace is successful, end the run, and Runner cannot run again until Runner takes an action to pay [2].
1 × |
Fang |
5 |
|
Ice-Sentry-Pit Bull |
Trace5– If trace is successful, end the run, and Runner cannot run again until Runner takes an action to pay [2].
1 × |
Fang 2.0 |
6 |
|
Ice-Sentry-Pit Bull |
For the remainder of the run, all further ice is encountered at +1 strength.
1 × |
Canis Minor |
0 |
|
Ice-Sentry-Watchdog |
Do 1 Net damage.
End the run.
1 × |
Laser Wire |
4 |
|
Ice-Wall |
End the run.
1 × |
Wall of Static |
3 |
|
Ice-Wall |
End the run.
1 × |
Crystal Wall |
4 |
|
Ice-Wall |
End the run.
1 × |
Data Wall |
1 |
|
Ice-Wall |
End the run.
1 × |
Data Wall 2.0 |
2 |
|
Ice-Wall |
Gain three consecutive actions, which you may use only to install cards. You are not required to take all three of these actions.
1 × |
Edgerunner, Inc., Temps |
1 |
|
Operation |
Add four advancement counters to any combination of installed cards that can be advanced.
1 × |
Project Consultants |
12 |
|
Operation |
Play only if Runner attempted two or more runs during his or her last turn.
Trace5– If trace is successful, give Runner a tag.
1 × |
Audit of Call Records |
0 |
|
Operation |
Add two advancement counters to any combination of installed cards that can be advanced.
1 × |
Systematic Layoffs |
5 |
|
Operation |
Play only if Runner stole any agendas during his or her last turn.
Give Runner a tag.
1 × |
Trojan Horse |
2 |
|
Operation |
Gain [2] and draw one card.
1 × |
Night Shift |
0 |
|
Operation |
Play only if Runner is tagged. Do 5 meat damage.
1 × |
Urban Renewal |
6 |
|
Operation-Black Ops |
Play only if Runner is tagged. Trash X pieces of hardware, other than cybernetics.
1 × |
Power Grid Overload |
X |
|
Operation-Gray Ops |
Look at the top five cards of R&D and arrange them in any order you choose.
1 × |
Planning Consultants |
0 |
|
Operation-Gray Ops |
| 1 × |
Accounts Receivable |
5 |
|
Operation-Transactions |
| 1 × |
Efficiency Experts |
0 |
|
Operation-Transactions |
Hand size +2
, [1]: Draw two cards.
1 × |
Euromarket Consortium |
2 |
|
Node |
Put [16] from the bank on BBS Whispering Campaign when you rez it. When all the bits have been removed, trash BBS Whispering Campaign.
: Take [2] from BBS Whispering Campaign.
1 × |
BBS Whispering Campaign |
0 |
|
Node-Advertisment |
Put [12] from the bank on Holovid Campaign when you rez it.Take [1] from Holovid Campaign at the start of each of your turns. When all the bits have been removed, trash Holovid Campaign.
1 × |
Holovid Campaign |
4 |
|
Node-Advertisment |
Put [12] from the bank on Braindance Campaign when you rez it. Take [2] from Braindance Campaign at the start of each of your turns. When all the bits have been removed, trash Braindance Campaign.
1 × |
Braindance Campaign |
6 |
|
Node-Advertisment-Gray Ops |
If you pay [4] when Runner accesses TRAP!, it does 3 Net damage and gives Runner a tag, even if TRAP! is not installed. Ignore this effect if Runner accesses it from the Archives. If TRAP! is accessed from R&D, Runner must show it to you.
1 × |
TRAP! |
0 |
|
Node-Ambush |
When Runner accesses Setup!, it does 2 Net damage, even if it is not installed. Ignore this effect if Runner accesses it from the Archives. If Setup! is accessed from R&D, Runner must show it to you.
1 × |
Setup! |
0 |
|
Node-Ambush |
Gain an action during each of your turns.
1 × |
Remote Facility |
5 |
|
Node-Asset |
After each trace attempt, whether successful or not, put [1] from the bank on Hacker Tracker Central. During a trace attempt, each bit you spend from Hacker Tracker Central increases by 1 both your trace value and your trace limit.
1 × |
Hacker Tracker Central |
0 |
|
Node-Asset |
: Put [3] from the bank on Department of Truth Enhancement.
: Take all the bits from Department of Truth Enhancement.
1 × |
Department of Truth Enhancement |
2 |
|
Node-Gray Ops |
Give Runner a tag at the end of each turn during which Runner received a tag.
1 × |
Omniscience Foundation |
0 |
|
Node-Gray Ops |
Rez Namatoki Plaza when you install it. Install Namatoki Plaza only if you can pay to rez it. Install only inside a subsidiary data fort. That fort may have an additional agenda or node installed inside it. If Namatoki Plaza leaves play while installed, and this results in the fort having too many agendas and nodes installed inside it, trash one of those agendas or nodes.
1 × |
Namatoki Plaza |
3 |
|
Upgrade |
Runner must pay [1], in addition to the normal cost, to break each subroutine of each piece of ice encountered during runs on this fort.
1 × |
Crystal Palace Station Grid |
5 |
|
Upgrade-Region |
Whenever the Runner passes the last piece of ice on this fort or declares a run on it when it has no ice, you may choose an ice card stored in HQ. Pay half of that card's rez cost, rounded down, to force Runner to encounter it; the run is not considered successful unless Runner passes that piece of ice. Trash that ice after the encounter ends. Use this ability only once during each run on this fort.
1 × |
Dr. Dreff |
0 |
|
Upgrade-Sysop |
| 60 |
Cards |
28 |
Agenda Points |
|
| Overall Rating: |
n/a |
Please Login to rate this deck. |
|
|
Comment on this Deck
Please Login to comment.