Netrunner Decks
Sealed Set Eindhoven 2009 - Corp
Corporation deck submitted by phix
List of the CORPORATION cards I got at the Eindhoven Sealed NR tourney in May 2009.
The sealed package was :
Basic starter + 5 boosters (2 basic, 2 Proteus, 1 Classic)
Note : two boosters were rareless
Total : 60+60+15+14+15+14+8 = 186 cards
Corp side : 92 cards
Runner side : 95 cards
See the other list for the Runner cards.
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Card Name |
Cost |
Points |
Type |
Put four Boon counters on Corporate Boon when you score it.
Boon counter: Gain an action. Use this ability only once per turn and only during your turn.
1 × |
Corporate Boon |
6 |
2 |
Agenda-Asset |
, : Gain [3]
1 × |
Marine Arcology |
3 |
2 |
Agenda-Asset |
For every two advancement counters over Project Zurich 's difficulty that are on Project Zurich when you score it, gain [1] at the start of each of your turns.
1 × |
Project Zurich |
3 |
2 |
Agenda-Asset |
| 1 × |
Tycho Extension BANNED |
4 |
4 |
Agenda-Asset |
If you have [12] or more bits in your pool when you score Corporate War, gain [12]; otherwise lose all bits.
1 × |
Corporate War |
3 |
3 |
Agenda-Black Ops |
Put [12] from the bank on Detroit Police Contract when you score it. Take [2] from Detroit Police Contract, if it has any bits, at the start of each of your turns.
1 × |
Detroit Police Contract |
4 |
1 |
Agenda-Black Ops |
Put [12] from the bank on Political Coup when you score it.
: Take [3] from Political Coup, if it has any bits.
1 × |
Political Coup |
4 |
2 |
Agenda-Black Ops |
Score 1 additional agenda point for every two advancement counters over Project Babylon's difficulty that are on Project Babylon when you score it.
1 × |
Project Babylon |
3 |
1 |
Agenda-Black Ops |
When you score Corporate Downsizing, show to Runner any number of agenda cards stored in HQ. Gain bits equal to twice the combined agenda points of these cards; then shuffle them into R&D.
1 × |
Corporate Downsizing |
3 |
2 |
Agenda-Gray Ops |
You lose the following ability as soon as you rez or install any card.
: Gain [2]
1 × |
Corporate Retreat |
4 |
3 |
Agenda-Gray Ops |
Gain [10] and choose up to four cards stored in HQ when you score Data Fort Reclamation. Create a new data fort using the cards chosen. Install the cards one at a time; you may rez them when you install them. Then, return to the bank any of the [10] not spent.
1 × |
Data Fort Reclamation |
4 |
2 |
Agenda-Gray Ops |
Your may choose to draw an additional card at the start of each of your turns.
: Draw two cards.
1 × |
Employee Empowerment |
4 |
3 |
Agenda-Gray Ops |
Choose a fort when you score Security Net Optimization. That fort gives all ice installed on it +1 strength.
1 × |
Security Net Optimization |
5 |
3 |
Agenda-Gray Ops |
Gain [1] at the start of each of your turns.
1 × |
Polymer Breakthrough |
6 |
3 |
Agenda-Research |
For the remainder of the run, Runner must pay [2] when encountering a piece of ice, in addition to any other costs, or end the run.
1 × |
Ball and Chain |
2 |
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Ice-Code Gate |
End the run.
1 × |
Keeper |
4 |
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Ice-Code Gate |
End the run unless Runner pays [1].
Gain [3] when you rez Misleading Access Menus.
1 × |
Misleading Access Menus |
0 |
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Ice-Code Gate |
End the run.
1 × |
Quandary |
2 |
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Ice-Code Gate |
End the run.
2 × |
Scramble |
3 |
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Ice-Code Gate |
End the run.
1 × |
Sleeper |
1 |
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Ice-Code Gate |
End the run.
If Runner passes Tumblers, you may choose to uninstall it, store it in HQ, and gain [1].
1 × |
Tumblers |
5 |
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Ice-Code Gate |
End the run.
When you rez Lesser Arcana, you may pay [1], above the rez cost, to make it a wall instead of a sentry.
1 × |
Lesser Arcana |
7 |
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Ice-Sentry |
For each rezzed code gate or wall installed outside Minotaur, Minotaur has one " End the run" subroutine.
1 × |
Minotaur |
6 |
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Ice-Sentry |
For the remainder of the run, Runner must pay an additional [1] to break each ice subroutine.
1 × |
Virizz |
2 |
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Ice-Sentry |
For the remainder of the run, Runner cannot jack out.
Trace5– If trace is succesful, give Runner a tag.
1 × |
Jack Attack |
3 |
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Ice-Sentry-AP |
Do 1 Net damage.
Runner cannot break any subroutines of the next piece of encountered during the run.
1 × |
Neural Blade |
4 |
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Ice-Sentry-AP |
Do 1 brain damage.
Do 1 brain damage.
Do 1 brain damage.
End the run.
1 × |
Liche |
14 |
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Ice-Sentry-AP-Black Ice |
Do 1 brain damage.
Do 1 brain damage.
End the run.
1 × |
Zombie |
9 |
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Ice-Sentry-AP-Black Ice |
Trace6– If trace is successful, end the run, trash a piece of hardware, and do 2 meat damage. This damage cannot be prevented.
1 × |
Cinderella |
8 |
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Ice-Sentry-AP-Black Ice-Firestarter |
Do 4 Net damage.
Runner cannot break any subroutines on the next piece of ice encountered during this run.
If Runner has used a noisy icebreaker during this run, the cost to rez Bolter Swarm is reduced by [5].
1 × |
Bolter Swarm |
8 |
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Ice-Sentry-AP-Hellbolt-Sleepy |
End the run, and Runner forgoes his or her next action.
1 × |
TKO 2.0 |
7 |
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Ice-Sentry-AP-Knockout |
Runner cannot break any subroutines of the next piece of ice encountered during the run, and cannot jack out until after that encounter.
1 × |
Shock.r |
1 |
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Ice-Sentry-AP-Stun |
Do 2 Net damage.
End the run.
Pay [X], above the rez cost, when you rez Digiconda. X is Digiconda's strength, and X cannot be greater than 6.
1 × |
Digiconda |
6 |
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Ice-Sentry-AP-Sword |
End the run.
2 × |
π in the 'Face |
5 |
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Ice-Sentry-DecKrash |
Trash a program.
End the run.
1 × |
Banpei |
4 |
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Ice-Sentry-Killer |
Trash a program.
End the run.
2 × |
D' Arc Knight |
6 |
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Ice-Sentry-Killer |
Trash a program.
End the run.
1 × |
Ice Pick Willie |
5 |
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Ice-Sentry-Killer |
Trash a program.
End the run.
If Runner passes Marionette, pay [1], or uninstall it and store it in HQ.
1 × |
Marionette |
3 |
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Ice-Sentry-Killer |
Trash a program.
End the run.
1 × |
Triggerman |
7 |
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Ice-Sentry-Killer |
Trace4– If trace is successful, end the run, and Runner cannot run again until Runner takes an action to pay [2].
1 × |
Fang |
5 |
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Ice-Sentry-Pit Bull |
Trace3– If trace is succesful, end the run, and Runner cannopt run again until Runner takes an action to pay [2].
1 × |
Rex |
4 |
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Ice-Sentry-Pit Bull |
For the remainder of the run, all further ice is encountered at +1 strength, unless Runner pays [2] while passing Coyote.
Gain [3] when you rez Coyote.
1 × |
Coyote |
0 |
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Ice-Sentry-Watchdog |
End the run.
1 × |
Crystal Wall |
4 |
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Ice-Wall |
End the run.
1 × |
Data Wall 2.0 |
2 |
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Ice-Wall |
End the run.
If Runner passes Datacomb, pay [1], or uninstall it and store it in HQ.
1 × |
Datacomb |
4 |
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Ice-Wall |
End the run.
2 × |
Fire Wall |
5 |
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Ice-Wall |
Rezzing Glacier cost 1 agenda point, in addition to the normal cost.
End the run.
End the run.
[1]: Move Glacier to the outermost position of any other data fort. Use this ability only at the start of a run. You may use this ability even if Glacier is unrezzed, in which case, you reveal it.
1 × |
Glacier |
0 |
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Ice-Wall |
End the run
1 × |
Rock Is Strong |
6 |
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Ice-Wall |
Play only if Runner attempted two or more runs during his or her last turn.
Trace5– If trace is successful, give Runner a tag.
2 × |
Audit of Call Records |
0 |
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Operation |
Play only if Runner attempted a run during his or her last turn.
Trace5– If trace is successful, give Runner a tag.
1 × |
Chance Observation |
2 |
|
Operation |
Pay two times [X] when you play Corporate Guard® Temps, to gain an action during each of your next X turns. Forfeit the next [X] you gain.
1 × |
Corporate Guard® Temps |
0 |
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Operation |
Add three advancement counters to any combination of installed cards that can be advanced.
1 × |
Management Shake-Up |
10 |
|
Operation |
Gain [2] and draw one card.
1 × |
Night Shift |
0 |
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Operation |
Bring any card from Archives into HQ.
1 × |
Off-Site Backups |
0 |
|
Operation |
Add two advancement counters to any combination of installed cards that can be advanced.
1 × |
Systematic Layoffs |
5 |
|
Operation |
Play only if Runner stole any agendas during his or her last turn.
Give Runner a tag.
1 × |
Trojan Horse |
2 |
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Operation |
Play only if Runner is tagged. Do 2 meat damage.
1 × |
Punitive Counterstrike |
0 |
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Operation-Black Ops |
Play only if Runner is tagged. Do 5 meat damage.
2 × |
Urban Renewal |
6 |
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Operation-Black Ops |
Look at the top five cards of R&D and arrange them in any order you choose.
1 × |
Planning Consultants |
0 |
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Operation-Gray Ops |
| 1 × |
Credit Consolidation |
10 |
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Operation-Transaction |
| 1 × |
Efficiency Experts |
0 |
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Operation-Transactions |
Play only if Runner is tagged.
Runner's MU is reduced by 2 until end of turn.
1 × |
Badtimes |
4 |
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Operation-Virus |
: Draw two cards.
1 × |
ESA Contract |
0 |
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Node |
: Do 1 meat damage. Use this ability only if Runner is tagged.
1 × |
Solo Squad |
0 |
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Node |
Put [16] from the bank on BBS Whispering Campaign when you rez it. When all the bits have been removed, trash BBS Whispering Campaign.
: Take [2] from BBS Whispering Campaign.
1 × |
BBS Whispering Campaign |
0 |
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Node-Advertisment |
Put [15] from the bank on Rockerboy Promotion when you rez it. When all the bits have been removed, trash Rockerboy Promotion.
: Take [3] from Rockerboy Promotion.
1 × |
Rockerboy Promotion |
4 |
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Node-Advertisment |
Put [12] from the bank on Braindance Campaign when you rez it. Take [2] from Braindance Campaign at the start of each of your turns. When all the bits have been removed, trash Braindance Campaign.
2 × |
Braindance Campaign |
6 |
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Node-Advertisment-Gray Ops |
You may advance Experimental AI before and after you rez it. When Runner accesses Experimental AI, trash one program for each advancement counter on it.
1 × |
Experimental AI |
2 |
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Node-AI-Ambush |
Gain an action during each of your turns. If Nevinyrral leaves play while rezzed, you lose the game.
1 × |
Nevinyrral |
3 |
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Node-AI-Unique |
You may advance Shattered Remains before and after you rez it. When Runner accesses Shattered Remains, trash one piece of hardware for each advancement counter on it.
2 × |
Corprunner's Shattered Remains |
2 |
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Node-Ambush |
If you pay [4] when Runner accesses TRAP!, it does 3 Net damage and gives Runner a tag, even if TRAP! is not installed. Ignore this effect if Runner accesses it from the Archives. If TRAP! is accessed from R&D, Runner must show it to you.
1 × |
TRAP! |
0 |
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Node-Ambush |
When Runner accesses Doppelganger Antibody, you may pay [2] to give Runner a Doppelganger counter, even if Doppelganger is not installed. Ignore this effect if Runner accesses Doppelganger from the Archives. Each Doppelganger counter causes Runner to lose [1] at the start of each of his or her turns. Runner may take an action to pay [4] to remove a Doppelganger counter. If Doppelganger is accessed from R&D, Runner must show it to you.
1 × |
Doppelganger Antibody |
0 |
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Node-Ambush-Virus |
, [3]: Add two advancement counters to an installed card that can be advanced.
1 × |
Chicago Branch |
2 |
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Node-Asset |
You may advance Government Contract before and after you rez it.
Government Contract advancement counter: Gain [3]. Use these bits only to pay for installing or rezzing cards. When the turn ends, return to the bank any of the [3] you did not spend.
1 × |
Government Contract |
2 |
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Node-Asset |
, 3 Agenda points: Do 15 meat damage to Runner. Use this ability only if Runner has two or more tags.
1 × |
I Got a Rock |
3 |
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Node-Black Ops |
: Note the number of cards stored in HQ. Shuffle those cards into R&D, and then draw that many cards.
1 × |
Rescheduler |
0 |
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Node-Gray Ops |
Rezzing ACME S&L costs 1 agenda point, in addition to the normal cost. When you rez ACME S&L, gain [12] and trash ACME S&L. For the remainder of the game, pay [1] at the end of each of your turns, or lose the game. You can remove this effect, and score 1 agenda point, by taking an action to pay [12].
1 × |
ACME Savings and Loan |
0 |
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Node-Transaction |
| 1 × |
South African Mining Corp |
0 |
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Node-Transaction |
Take [1] from Spinn® Public Relations, if it has any bits, at the start of each of your turns.
: put [3] from the bank on Spinn® Public Relations.
1 × |
Spinn® Public Relations |
1 |
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Node-Transactions |
Bizarre Encryption Scheme may only be installed in a subsidiary data fort. Runner does not score any agenda (or agendas) that he or she accesses from this fort; return the agenda to the fort instead. Runner scores the agenda at the start of his or her next turn if it is still in the fort.
1 × |
Bizarre Encryption Scheme |
0 |
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Upgrade |
[3], : Choose a piece of ice. That ice's strength is doubled until end of turn. If this would raise the ice's strength above 10, ist strength becomes 10.
1 × |
Sterdroid |
0 |
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Upgrade |
Put [3] from the bank on Paris City Grid when you rez it. Use these bits only to pay for traces made during runs on this fort. If you use any of these bits, replace them at the start of your next turn.
1 × |
Paris City Grid |
2 |
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Upgrade-Region |
Roll a die whenever Runner passes a piece of rezzed ice during a run on this fort. On a 1, end the run.
1 × |
Rio de Janeiro City Grid |
1 |
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Upgrade-Region-Random |
[0]: Rearrange the ice installed on this fort. Use this ability only at the start of a run on this data fort.
1 × |
Herman Revista |
1 |
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Upgrade-Sysop |
| 92 |
Cards |
33 |
Agenda Points |
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