Netrunner Decks
Sealed Set Eindhoven 2009 - Runner
Runner deck submitted by phix
List of the CORPORATION cards I got at the Eindhoven Sealed NR tourney in May 2009.
The sealed package was :
Basic starter + 5 boosters (2 basic, 2 Proteus, 1 Classic)
Note : two boosters were rareless
Total : 60+60+15+14+15+14+8 = 186 cards
Corp side : 91 cards
Runner side : 94 cards
See the other list for the Corporation cards.
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Card Name |
Cost |
Type |
[1]: Prevent up to 2 Net damage.
[1]: Prevent 1 brain damage.
1 × |
Enterprise, Inc., Shields BANNED |
0 |
Program-1 MU |
After you access cards from HQ, look at all cards stored in HQ.
1 × |
Expert Schedule Analyzer |
0 |
Program-1 MU |
Put [2] from the bank on Scatter Shot when it is installed. Use these bits only to pay for trashing upgrades. If you use any of these bits, replace them from the bank at the start of your next turn.
1 × |
Scatter Shot |
0 |
Program-1 MU |
Prevents up to 2 Net damage each turn.
1 × |
Shield |
0 |
Program-1 MU |
: Expose a card installed inside a data fort.
1 × |
Mouse |
2 |
Program-Detection-1 MU |
Once during each run, you may expose a piece of unrezzed ice as you approach it. You may then jack out before the Corp decides whether to rez the ice.
1 × |
Smarteye |
2 |
Program-Detection-1 MU |
[0]: Jack out before an upgrade or node takes effect. Use this ability only immediately after the Corp has rezzed that upgrade or node.
1 × |
Speed Trap |
0 |
Program-Detection-1 MU |
[0]: Break code gate subroutine.
[1]: +1 strength
1 × |
Codecracker |
2 |
Program-Icebreaker-1 MU |
[1]: Break pit bull, hellhound, bloodhound, or watchdog subroutine.
[1]: +1 strength
1 × |
Dogcatcher |
3 |
Program-Icebreaker-1 MU |
[0]: Break all subroutines of a piece of ice, and end the run.
[1]: +1 strength
1 × |
Dropp™ |
3 |
Program-Icebreaker-1 MU |
[1]: Break code gate subroutine.
[2]: +1 strength until end of turn
1 × |
Psychic Friend |
2 |
Program-Icebreaker-1 MU |
[1]: Break code gate subroutine.
[2]: +1 strength
1 × |
Raffles |
7 |
Program-Icebreaker-1 MU |
[0]: Break code gate subroutine.
1 × |
Tinweasel |
5 |
Program-Icebreaker-1 MU |
[2]: Break sentry subroutine.
[2]: +1 strength
1 × |
Black Dahlia |
10 |
Program-Icebreaker-Killer-1 MU |
[1]: Break sentry subroutine.
[2]: +1 strength
Choose an installed piece of ice when you install Black Widow. Black Widow gets +5 strength during each encounter with that piece of ice.
1 × |
Black Widow |
9 |
Program-Icebreaker-Killer-1 MU |
[1]: Break sentry subroutine.
[1]: +1 strength
2 × |
Loony Goon |
4 |
Program-Icebreaker-Killer-1 MU |
[2]: Break sentry subroutine.
[1]: +1 strength
1 × |
Raptor |
1 |
Program-Icebreaker-Killer-1 MU |
[1]: Break sentry subroutine.
[2]: +1 strength
1 × |
Shaka |
4 |
Program-Icebreaker-Killer-1 MU |
[0]: Break sentry subroutine.
[3]: +1 strength
2 × |
Wild Card |
0 |
Program-Icebreaker-Killer-1 MU |
[1]: Break a subroutine of the type chosen for Fubar.
[2]: +1 strength
[0]: Choose whether Fubar breaks code gates, sentries, or walls. Use this ability only once.
Whenever you break an ice subroutine with Fubar, lose [1] from a stealth card.
1 × |
Fubar |
10 |
Program-Icebreaker-Noisy-1 MU |
[1]: Break wall subroutine.
[1]: +1 strength.
Whenever you break a wall subroutine with Hammer, lose a total of [2] from stealth cards.
1 × |
Hammer |
2 |
Program-Icebreaker-Noisy-1 MU |
[3]: Break up to four wall subroutines on a single piece of ice.
[1]: +1 strength.
Whenever you use Pile Driver's break-walls subroutine, lose a total of [3], from stealth cards.
1 × |
Pile Driver |
1 |
Program-Icebreaker-Noisy-1 MU |
[0]: Roll a die. On a 4, 5, or 6, break ice subroutine; otherwise, suffer that much Net damage. Use this ability only once on each subroutine during each encounter with a piece of ice.
1 × |
Blink |
5 |
Program-Icebreaker-Random-1 MU |
[0]: Break wall subroutine.
[1]: +1 strength
1 × |
Corrosion |
3 |
Program-Icebreaker-Worm-1 MU |
[1]: Break wall subroutine.
[1]: +1 strength
1 × |
Dwarf |
6 |
Program-Icebreaker-Worm-1 MU |
[0]: Break wall subroutine.
[3]: +1 strength
1 × |
Worm |
4 |
Program-Icebreaker-Worm-1 MU |
Put [3] from the bank on Cloak when it is installed. Use these bits only to pay for using icebreakers during runs, but not for using noisy icebreakers. If you use any of the bits, replace them from the bank at the start of your next turn.
1 × |
Cloak |
7 |
Program-Stealth-1 MU |
Put [1] from the bank on Invisibility when it is installed. Use this bit only to pay for using icebreakers during runs, but not for using noisy icebreakers. If you use the bit, replace it from the bank at the start of your next turn.
1 × |
Invisibility |
0 |
Program-Stealth-1 MU |
Put [2] from the bank on Vewy Vewy Quiet when it is installed. Use these bits only to pay for using icebreakers during runs, but not for using noisy icebreakers. If you use any of these bits, replace them from the bank at the start of your next turn.
1 × |
Vewy Vewy Quiet |
4 |
Program-Stealth-1 MU |
Whenever you make a successful run on HQ, give the Corp a Boardwalk counter. At the start of each of your turns, every two Boardwalk counters require the Corp to show you, at random, a card stored in HQ. If the Corp does not have enough cards stored in HQ, the Corp shows you as many cards as it has.
1 × |
Boardwalk |
0 |
Program-Virus-1 MU |
Whenever you make a successful run on HQ, give the Corp a Butcher Boy counter. Every two Butcher Boy counters gain you [1] at the start of each of your turns.
1 × |
Butcher Boy |
2 |
Program-Virus-1 MU |
After each successful run on R&D, give the Corp a Highlighter counter. Each Highlighter counter after the first allows you to access an additional card from R&D whenever you access cards from R&D.
1 × |
Highlighter |
3 |
Program-Virus-1 MU |
After each successful run on R&D, you may choose to give the Corp a Doom counter instead of accessing cards from R&D. Each Doom counter forces the Corp to roll a die whenever it installs a card. On a 6, the card is trashed after it is installed, and the Corp removes a Doom counter.
1 × |
Armageddon |
1 |
Program-Virus-Random-1 MU |
Whenever you make a successful run, give the Corp an Incubate counter. Each Incubate counter necessitates a die roll at the start of each of your turns; on each 6, choose a Virus counter and exchange that counter for two counters of the same type.
1 × |
Incubator |
0 |
Program-Virus-Random-1 MU |
Make a run on HQ. If run is successful, access three additional cards from HQ. You cannot use noisy icebreakers during the run.
1 × |
All-Hands |
3 |
Prep |
Make a run; whether or not that run is successful, you may then make another run.
1 × |
All-Nighter |
0 |
Prep |
| 1 × |
Bodyweight™ Synthetic Blood |
2 |
Prep |
Make a run on R&D. If run is successful, access two additional cards from R&D.
1 × |
Custodial Position |
2 |
Prep |
Make a run. Whenever you approach an unrezzed piece of ice during that run, expose it. You may jack out before the Corp decides whether to rez the ice.
1 × |
Decoy Signal |
0 |
Prep |
Suffer any amount of brain damage, but not enough to flatline you or to reduce your hand size to less than 0. Gain [4] for each point of brain damage you suffer in this way. This damage cannot be prevented.
1 × |
Do the 'Drine™ |
0 |
Prep |
Make a run on HQ. If run is successful, access two additional cards from HQ.
1 × |
Executive Wiretaps |
2 |
Prep |
Search your trash for a program and bring it into your hand.
2 × |
Forgotten Backup Chip |
0 |
Prep |
Search your trash for a card and bring it into your hand.
1 × |
Gideon's Pawnshop |
2 |
Prep |
Make a run. You automatically pass the first piece of ice you encounter during that run.
1 × |
Inside Job |
2 |
Prep |
Look through the top five cards of your stack. Bring one of those cards into your hand, and arrange the rest in any order you choose.
1 × |
If You Want It Done Right... |
0 |
Prep |
| 2 × |
Livewire's Contacts |
0 |
Prep |
Search your stack for a card, and bring it into your hand. Reshuffle your stack afterwards.
2 × |
Mantis, Fixer-at-Large |
3 |
Prep |
Remove a tag, at no cost. You may pay [1] when you play Open-Ended® Mileage Program to take it back into your hand instead of trashing it.
1 × |
Open-Ended® Mileage Program |
0 |
Prep |
| 1 × |
Score! |
5 |
Prep |
Put a +1 strength counter on an icebreaker.
1 × |
The Personal Touch |
4 |
Prep |
Search your stack for a program. Show that program to the Corp, and then bring it into your hand. Reshuffle your stack afterwards.
1 × |
Temple Microcode Outlet |
1 |
Prep-BBS |
Roll three dice. Gain that many bits.
1 × |
Finders Keepers |
7 |
Prep-Random |
Make a run on HQ. If run is successful, and the Corp has any bits when you would access HQ, do not access cards from HQ; instead, the Corp loses [1] and gives you a tag, and you gain [10].
1 × |
Edited Shipping Manifests |
1 |
Prep-Sabotage |
Make a run on HQ. If run is successful, do not access cards from HQ; instead, the Corp loses [4].
1 × |
Weather-to-Finance Pipe |
0 |
Prep-Sabotage |
Prevents up to 1 Net damage each turn.
1 × |
"Green Knight" Surge Buffers |
0 |
Hardware |
Whenever you access cards from HQ, access an additional card from HQ.
1 × |
HQ Interface |
4 |
Hardware |
Whenever one or more installed programs are being sent to the trash at the same time, you may instead choose to put any or all of the programs on top of Microtech Backup Drive in any order you choose. If Backup Drive is removed from play, trash any cards on it.
: Bring the top card on Backup Drive into your hand.
1 × |
Microtech Backup Drive |
0 |
Hardware |
Whenever you access cards from R&D, access an additional card from R&D.
1 × |
R&D Interface |
4 |
Hardware |
Put [1] from the bank on Corolla Speed Chip when it is installed. Use this bit only to pay for using killers during runs. If you use the bit, replace it from the bank at the start of your next turn.
2 × |
Corolla Speed Chip |
1 |
Hardware-Chip |
| 1 × |
Tycho Mem Chip |
5 |
Hardware-Chip |
| 1 × |
Zetatech Mem Chip |
3 |
Hardware-Chip |
Provides +1 MU and +1 hand size. Put [1] from the bank on Cranial Interface when it is installed. Use this bit only to pay for using icebreakers during runs, but not for using noisy icebreakers. If you use the bit, replace it from the bank at the start of your next turn.
1 × |
Sunburst Cranial Interface |
5 |
Hardware-Connection-Deck-Stealth |
Provides +1 MU. Put [1] from the bank on Parraline 5750 when it is installed. Use this bit only to pay for using icebreakers during runs. If you use the bit, replace it at the start of your next turn.
1 × |
Parraline 5750 |
5 |
Hardware-Deck |
Provides +1 MU. Put [3] from the bank on PK-6089a when it is installed. Use these bits only to pay for increasing your link. If you use any of the bits, replace them from the bank at the start of your next turn.
2 × |
PK-6089a |
4 |
Hardware-Deck |
Provides +1 MU. Prevents up to 1 Net damage each turn. Put [1] from the bank on Microcyb Eagle when it is installed. Use this bit only to pay for using icebreakers during runs. If you use any of these bits, replace them from the bank at the start of your next turn.
1 × |
Raven Microcyb Eagle |
6 |
Hardware-Deck |
Put [2] from the bank on Mobile Environment when it is installed. Use these bits only to pay for removing tags. If you use any of these bits, replace them from the bank at the start of your next turn.
1 × |
"Drifter" Mobile Environment |
0 |
Hardware-Vehicle |
[3]: Avoid receiving a tag.
1 × |
Nasuko Cycle |
1 |
Hardware-Vehicle |
[1], Forgo your next action: Avoid receiving a tag.
1 × |
Vintage Camaro |
1 |
Hardware-Vehicle |
, : Remove up to three tags, at no cost.
1 × |
Danshi's Second ID |
0 |
Resource |
[1]: Prevent 1 meat damage.
: Avoid receiving a tag.
1 × |
Leland, Corporate Bodyguard |
2 |
Resource |
Gain [2] at the start of each of your turns. Trash Top Runners' Conference when you make a run.
1 × |
Top Runners' Conference |
0 |
Resource |
: Prevent an installed program or hardware card from being trashed.
2 × |
Umbrella Policy |
0 |
Resource |
Each of your turns, you may choose to gain an action, which you may use only to make a run. You cannot spend more than [3] during that run to pay for using icebreakers or increasing your link. Use this ability only once per turn and only during your turn.
: Avoid receiving a tag.
: Prevent any amount of meat damage.
1 × |
Wilson, Weeflerunner Apprentice |
4 |
Resource |
[2]: Base link 4
[2]: +1 link
1 × |
Access to Arasaka |
2 |
Resource-Base Link |
[1]: Base link 2
[2]: +1 link
1 × |
Back Door to Orbital Air |
0 |
Resource-Base Link |
[0]: Base link 2
[3]: +1 link
1 × |
Back Door to Hilliard |
0 |
Resource-Base Link |
[2]: Base link 4
[2]: +1 link
Gain [1] whenever you successfully use Runner Sensei to avoid a trace.
1 × |
Runner Sensei |
4 |
Resource-Base Link-Position |
, [1]: Search your stack for a program. Show that program to the Corp, and then bring it into your hand. Reshuffle your stack afterwards.
1 × |
The Short Circuit |
1 |
Resource-BBS |
, [1]: Remove a tag, at no cost.
: Avoid receiving a tag.
1 × |
Nomad Allies |
2 |
Resource-Conncetion |
, , 1 agenda point: Gain [10].
1 × |
Databroker |
0 |
Resource-Connection |
: The Corp discards two cards at random from HQ. Use this ability only when the Corp successfully does meat damage.
1 × |
Get Ready to Rumble |
0 |
Resource-Connection-Hidden |
Whenever you draw one or more cards from your stack, draw an extra card; then choose one of the cards drawn and either trash it or return it to the top of your stack.
1 × |
Crash Everett, Inventive Fixer |
2 |
Resource-Connection-Unique |
[7], : Gain [11]. You may use this ability whenever you pay any cost or penalty.
1 × |
Liberated Savings Account |
0 |
Resource-Hidden |
You may use the following abilities whenever you pay any cost or penalty.
: Gain [2].
[3], : Gain [6].
1 × |
Swiss Bank Account |
0 |
Resource-Hidden |
: +3 link. Use this ability only after you and the Corp have revealed how much each of you spent on the trace attempt.
1 × |
Wired Switchboard |
0 |
Resource-Hidden |
Put [12] from the bank on Short-Term Contract when it is installed. When all the bits have been removed, trash Short-Term Contract.
: Take [2] from Short-Term Contract.
1 × |
Short-Term Contract |
1 |
Resource-Position |
| 94 | Cards |
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