Netrunner Decks
Sealed Starter A / Runner
Runner deck submitted by Kosmo
Content of my sealed starter A for the Runner side
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Card Name |
Cost |
Type |
All ice is encountered with its strength reduced by 1.
1 × |
Clown |
4 |
Program-1 MU |
Prevents up to 2 Net and/or brain damage total each turn.
1 × |
Force Shield |
2 |
Program-1 MU |
Prevents up to 2 Net damage each turn.
1 × |
Shield |
0 |
Program-1 MU |
[0]: Base link 1
[1]: +1 link
1 × |
Baedeker's Net Map |
1 |
Program-Base Link-1 MU |
Afreet can have up to 3 MU of programs installed in it. All icebreakers installed in Afreet have their strength reduced by 1. If Afreet leaves play, trash all programs installed in it.
1 × |
Afreet |
2 |
Program-Daemon-1 MU |
: Expose a card installed inside a data fort.
1 × |
Mouse |
2 |
Program-Detection-1 MU |
, [1]: Expose an installed card.
1 × |
SeeYa |
3 |
Program-Detection-1 MU |
[2]: Break code gate subroutine.
[1]: +1 strength
1 × |
Cyfermaster™ |
4 |
Program-Icebreaker-1 MU |
[1]: Break AP subroutine.
[1]: +1 strength
1 × |
Flak |
4 |
Program-Icebreaker-1 MU |
[0]: Break code gate subroutine.
1 × |
Tinweasel |
5 |
Program-Icebreaker-1 MU |
[0]: Break code gate subroutine.
[2]: +1 strength
1 × |
Wizard's Book |
5 |
Program-Icebreaker-1 MU |
[2]: Break sentry subroutine.
[2]: +1 strength
1 × |
Black Dahlia |
10 |
Program-Icebreaker-Killer-1 MU |
[1]: Break sentry subroutine.
[1]: +1 strength
1 × |
Loony Goon |
4 |
Program-Icebreaker-Killer-1 MU |
[2]: Break sentry subroutine.
[1]: +1 strength
1 × |
Raptor |
1 |
Program-Icebreaker-Killer-1 MU |
[0]: Break sentry subroutine.
[3]: +1 strength
1 × |
Wild Card |
0 |
Program-Icebreaker-Killer-1 MU |
[1]: Break wall subroutine.
[1]: +1 strength.
Whenever you break a wall subroutine with Hammer, lose a total of [2] from stealth cards.
1 × |
Hammer |
2 |
Program-Icebreaker-Noisy-1 MU |
[3]: Break up to four wall subroutines on a single piece of ice.
[1]: +1 strength.
Whenever you use Pile Driver's break-walls subroutine, lose a total of [3], from stealth cards.
1 × |
Pile Driver |
1 |
Program-Icebreaker-Noisy-1 MU |
[2]: Break wall subroutine.
[1]: +1 strength
Whenever you break a wall subroutine with Ramming Piston, lose a total of [2] from stealth cards.
1 × |
Ramming Piston |
4 |
Program-Icebreaker-Noisy-1 MU |
[1]: Break wall subroutine.
[1]: +1 strength
1 × |
Dwarf |
6 |
Program-Icebreaker-Worm-1 MU |
[0]: Break wall subroutine.
[3]: +1 strength
1 × |
Worm |
4 |
Program-Icebreaker-Worm-1 MU |
Put [2] from the bank on Vewy Vewy Quiet when it is installed. Use these bits only to pay for using icebreakers during runs, but not for using noisy icebreakers. If you use any of these bits, replace them from the bank at the start of your next turn.
1 × |
Vewy Vewy Quiet |
4 |
Program-Stealth-1 MU |
Whenever you make a successful run on HQ, give the Corp a Boardwalk counter. At the start of each of your turns, every two Boardwalk counters require the Corp to show you, at random, a card stored in HQ. If the Corp does not have enough cards stored in HQ, the Corp shows you as many cards as it has.
1 × |
Boardwalk |
0 |
Program-Virus-1 MU |
Whenever you make a successful run, put a Pox counter in the fort that was run. Every two Pox counters in a fort require the Corp to pay [1], in addition to any other costs, to install a card inside or on that fort.
1 × |
Pox |
0 |
Program-Virus-1 MU |
Make a run; whether or not that run is successful, you may then make another run.
1 × |
All-Nighter |
0 |
Prep |
| 1 × |
Bodyweight™ Synthetic Blood |
2 |
Prep |
Make a run on R&D. If run is successful, access two additional cards from R&D.
1 × |
Custodial Position |
2 |
Prep |
Make a run on HQ. If run is successful, access two additional cards from HQ.
1 × |
Executive Wiretaps |
2 |
Prep |
Search your trash for a program and bring it into your hand.
1 × |
Forgotten Backup Chip |
0 |
Prep |
Search your trash for a card and bring it into your hand.
1 × |
Gideon's Pawnshop |
2 |
Prep |
Look through the top five cards of your stack. Bring one of those cards into your hand, and arrange the rest in any order you choose.
1 × |
If You Want It Done Right... |
0 |
Prep |
| 1 × |
Livewire's Contacts |
0 |
Prep |
Search your stack for a card, and bring it into your hand. Reshuffle your stack afterwards.
1 × |
Mantis, Fixer-at-Large |
3 |
Prep |
Remove a tag, at no cost. You may pay [1] when you play Open-Ended® Mileage Program to take it back into your hand instead of trashing it.
1 × |
Open-Ended® Mileage Program |
0 |
Prep |
| 1 × |
Score! |
5 |
Prep |
Play only if you made a successful run this turn. Rearrange the ice installed on the last fort on which you made a successful run. This does not expose any concealed ice.
1 × |
Fortress Respecification |
0 |
Prep-Sabotage |
Make a run on HQ; you may trash, at no cost, any cards you access that were stored in HQ, even if the cards cannot normally be trashed.
1 × |
Romp through HQ |
2 |
Prep-Sabotage |
Play only if you made a successful run on HQ this turn. Trash a piece of unrezzed ice.
1 × |
Security Code WORM Chip |
0 |
Prep-Sabotage |
Prevents up to 1 Net damage each turn.
1 × |
"Green Knight" Surge Buffers |
0 |
Hardware |
Whenever you access cards from R&D, access an additional card from R&D.
1 × |
R&D Interface |
4 |
Hardware |
| 1 × |
Tycho Mem Chip |
5 |
Hardware-Chip |
| 1 × |
Zetatech Mem Chip |
3 |
Hardware-Chip |
Put [2] from the bank on ZZ22 Speed Chip when it is installed. Use these bits only to pay for using killers during runs. If you use any of these bits, replace them from the bank at the start of your next turn.
1 × |
ZZ22 Speed Chip |
5 |
Hardware-Chip |
Prevents all meat damage. For each [1] the Corp pays when meat damage is done, 1 point of meat damage is not prevented by this card.
1 × |
Full Body Conversion |
0 |
Hardware-Cybernetics |
Provides +1 MU. Put [1] from the bank on Parraline 5750 when it is installed. Use this bit only to pay for using icebreakers during runs. If you use the bit, replace it at the start of your next turn.
1 × |
Parraline 5750 |
5 |
Hardware-Deck |
Provides +1 MU. Put [3] from the bank on PK-6089a when it is installed. Use these bits only to pay for increasing your link. If you use any of the bits, replace them from the bank at the start of your next turn.
1 × |
PK-6089a |
4 |
Hardware-Deck |
Provides +1 MU. Prevents up to 1 Net damage each turn. Put [1] from the bank on Microcyb Eagle when it is installed. Use this bit only to pay for using icebreakers during runs. If you use any of these bits, replace them from the bank at the start of your next turn.
1 × |
Raven Microcyb Eagle |
6 |
Hardware-Deck |
Put [2] from the bank on Mobile Environment when it is installed. Use these bits only to pay for removing tags. If you use any of these bits, replace them from the bank at the start of your next turn.
1 × |
"Drifter" Mobile Environment |
0 |
Hardware-Vehicle |
[3]: Avoid receiving a tag.
1 × |
Nasuko Cycle |
1 |
Hardware-Vehicle |
: Avoid receiving a tag.
1 × |
Fall Guy |
0 |
Resource |
: Look at the top card of R&D.
1 × |
Technician Lover |
2 |
Resource |
Each of your turns, you may choose to gain an action, which you may use only to make a run. You cannot spend more than [3] during that run to pay for using icebreakers or increasing your link. Use this ability only once per turn and only during your turn.
: Avoid receiving a tag.
: Prevent any amount of meat damage.
1 × |
Wilson, Weeflerunner Apprentice |
4 |
Resource |
[0]: Base link 2
[3]: +1 link
1 × |
Back Door to Hilliard |
0 |
Resource-Base Link |
[1]: Base link 2
[2]: +1 link
1 × |
Back Door to Orbital Air |
0 |
Resource-Base Link |
, [1]: Search your stack for a program. Show that program to the Corp, and then bring it into your hand. Reshuffle your stack afterwards.
1 × |
The Short Circuit |
1 |
Resource-BBS |
, [1]: Remove a tag, at no cost.
: Avoid receiving a tag.
1 × |
Nomad Allies |
2 |
Resource-Conncetion |
Each of your turns, you may take only one action to use Broker.
: Put [3] from the bank on Broker.
: Take all the bits from Broker.
1 × |
Broker |
3 |
Resource-Connection |
Whenever you draw one or more cards from your stack, draw an extra card; then choose one of the cards drawn and either trash it or return it to the top of your stack.
1 × |
Crash Everett, Inventive Fixer |
2 |
Resource-Connection-Unique |
Gain [1] after each successful run.
1 × |
Karl de Veres, Corporate Stooge |
2 |
Resource-Connection-Unique |
At the start of each of your turns, you may trash one of your other installed cards to gain [2].
1 × |
Smith's Pawnshop |
0 |
Resource-Connection-Unique |
Put [12] from the bank on Short-Term Contract when it is installed. When all the bits have been removed, trash Short-Term Contract.
: Take [2] from Short-Term Contract.
1 × |
Short-Term Contract |
1 |
Resource-Position |
| 60 | Cards |
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