Netrunner Decks
Sealed Starter A / Corporation
Corporation deck submitted by Kosmo
Content of the sealed starter A for the Corporation side
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Card Name |
Cost |
Points |
Type |
, : Gain [3]
1 × |
Marine Arcology |
3 |
2 |
Agenda-Asset |
: Do 1 meat damage. Use this ability only if the Runner is tagged.
1 × |
On-Call Solo Team |
4 |
3 |
Agenda-Asset |
| 1 × |
Tycho Extension BANNED |
4 |
4 |
Agenda-Asset |
Put [12] from the bank on Detroit Police Contract when you score it. Take [2] from Detroit Police Contract, if it has any bits, at the start of each of your turns.
1 × |
Detroit Police Contract |
4 |
1 |
Agenda-Black Ops |
Score 1 additional agenda point for every two advancement counters over Project Babylon's difficulty that are on Project Babylon when you score it.
1 × |
Project Babylon |
3 |
1 |
Agenda-Black Ops |
Your may choose to draw an additional card at the start of each of your turns.
: Draw two cards.
1 × |
Employee Empowerment |
4 |
3 |
Agenda-Gray Ops |
Gain [5] when you score Hostile Takeover.
1 × |
Hostile Takeover |
3 |
1 |
Agenda-Gray Ops |
You may rez a piece of ice, at no cost, when you score Priority Requisition.
1 × |
Priority Requisition |
5 |
3 |
Agenda-Gray Ops |
Choose a fort when you score Security Net Optimization. That fort gives all ice installed on it +1 strength.
1 × |
Security Net Optimization |
5 |
3 |
Agenda-Gray Ops |
Gain an action during each of your turns.
1 × |
Subsidiary Branch |
6 |
1 |
Agenda-Gray Ops |
Gain [1] at the start of each of your turns.
1 × |
Polymer Breakthrough |
6 |
3 |
Agenda-Research |
All black ice has +2 strength.
1 × |
Black Ice Quality Assurance |
5 |
2 |
Agenda-Research-Black Ops |
End the run.
1 × |
Filter |
0 |
|
Ice-Code Gate |
End the run.
1 × |
Quandary |
2 |
|
Ice-Code Gate |
End the run.
1 × |
Scramble |
3 |
|
Ice-Code Gate |
End the run.
1 × |
Sleeper |
1 |
|
Ice-Code Gate |
For the remainder of the run, Runner cannot jack out.
Trace5– If trace is succesful, give Runner a tag.
1 × |
Jack Attack |
3 |
|
Ice-Sentry-AP |
Do 1 brain damage.
Do 1 brain damage.
Do 1 brain damage.
End the run.
1 × |
Liche |
14 |
|
Ice-Sentry-AP-Black Ice |
Do 1 brain damage.
Do 1 brain damage.
End the run.
1 × |
Zombie |
9 |
|
Ice-Sentry-AP-Black Ice |
Do 3 Net damage.
Trace5– If trace is successful, give Runner a Cerberus counter. Each Cerberus counter does 2 Net damage at the start of each run. Runner may remove a Cerberus counter by taking an action to spend [4].
End the run.
1 × |
Cerberus |
11 |
|
Ice-Sentry-AP-Black Ice-Hellhound |
Do 4 Net damage.
Runner cannot break any subroutines of the next piece of ice encountered during the run.
1 × |
Bolter Cluster |
7 |
|
Ice-Sentry-AP-Hellbolt |
Do 3 Net damage.
Runner cannot break any subroutines of the next piece of ice encountered during the run.
1 × |
Data Darts |
5 |
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Ice-Sentry-AP-Hellbolt |
Runner cannot break any subroutines of the next piece of ice encountered during the run, and cannot jack out until after that encounter.
1 × |
Shock.r |
1 |
|
Ice-Sentry-AP-Stun |
Trace3– If trace is succesful, give Runner a tag.
1 × |
Fetch 4.0.1 |
0 |
|
Ice-Sentry-Bloodhound |
End the run.
1 × |
π in the 'Face |
5 |
|
Ice-Sentry-DecKrash |
Trace5– If trace is successful, end the run, and Runner cannot run again until Runner takes an action to pay [1].
1 × |
Asp |
4 |
|
Ice-Sentry-Flatline |
Trash a program.
End the run.
1 × |
Ice Pick Willie |
5 |
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Ice-Sentry-Killer |
Trash a program.
End the run.
1 × |
Triggerman |
7 |
|
Ice-Sentry-Killer |
Trace4– If trace is successful, end the run, and Runner cannot run again until Runner takes an action to pay [2].
1 × |
Fang |
5 |
|
Ice-Sentry-Pit Bull |
Trace5– If trace is successful, end the run, and Runner cannot run again until Runner takes an action to pay [2].
1 × |
Fang 2.0 |
6 |
|
Ice-Sentry-Pit Bull |
Trace3– If trace is succesful, end the run, and Runner cannopt run again until Runner takes an action to pay [2].
1 × |
Rex |
4 |
|
Ice-Sentry-Pit Bull |
End the run.
1 × |
Data Wall |
1 |
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Ice-Wall |
End the run.
1 × |
Data Wall 2.0 |
2 |
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Ice-Wall |
End the run.
1 × |
Fire Wall |
5 |
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Ice-Wall |
End the run
1 × |
Rock Is Strong |
6 |
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Ice-Wall |
End the run.
1 × |
Wall of Static |
3 |
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Ice-Wall |
Play only if Runner attempted two or more runs during his or her last turn.
Trace5– If trace is successful, give Runner a tag.
1 × |
Audit of Call Records |
0 |
|
Operation |
Play only if Runner attempted a run during his or her last turn.
Trace5– If trace is successful, give Runner a tag.
1 × |
Chance Observation |
2 |
|
Operation |
Add three advancement counters to any combination of installed cards that can be advanced.
1 × |
Management Shake-Up |
10 |
|
Operation |
Gain [2] and draw one card.
1 × |
Night Shift |
0 |
|
Operation |
Bring any card from Archives into HQ.
1 × |
Off-Site Backups |
0 |
|
Operation |
Add two advancement counters to any combination of installed cards that can be advanced.
1 × |
Systematic Layoffs |
5 |
|
Operation |
Play only if Runner is tagged. Do 2 meat damage.
1 × |
Punitive Counterstrike |
0 |
|
Operation-Black Ops |
Play only if Runner is tagged. Do 4 meat damage.
1 × |
Scorched Earth |
3 |
|
Operation-Black Ops |
Play only if Runner is tagged. Give Runner a tag, and gain [1].
1 × |
Netwatch Credit Voucher |
0 |
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Operation-Gray Ops |
Play only if Runner is tagged. Trash X pieces of hardware, other than cybernetics.
1 × |
Power Grid Overload |
X |
|
Operation-Gray Ops |
You may pay [1] to avoid receiving a Virus counter. Use this ability only once each turn.
1 × |
Disinfectant, Inc. |
0 |
|
Node |
At the start of each run, Runner must pay [1], in addition to any other costs, or end the run.
1 × |
Newsgroup Taunting |
1 |
|
Node |
Put [12] from the bank on Holovid Campaign when you rez it.Take [1] from Holovid Campaign at the start of each of your turns. When all the bits have been removed, trash Holovid Campaign.
1 × |
Holovid Campaign |
4 |
|
Node-Advertisment |
Put [15] from the bank on Rockerboy Promotion when you rez it. When all the bits have been removed, trash Rockerboy Promotion.
: Take [3] from Rockerboy Promotion.
1 × |
Rockerboy Promotion |
4 |
|
Node-Advertisment |
Put [12] from the bank on Braindance Campaign when you rez it. Take [2] from Braindance Campaign at the start of each of your turns. When all the bits have been removed, trash Braindance Campaign.
1 × |
Braindance Campaign |
6 |
|
Node-Advertisment-Gray Ops |
When Runner accesses Setup!, it does 2 Net damage, even if it is not installed. Ignore this effect if Runner accesses it from the Archives. If Setup! is accessed from R&D, Runner must show it to you.
1 × |
Setup! |
0 |
|
Node-Ambush |
You may advance Vacant Soulkiller before and after you rez it.When Runner accesses Vacant Soulkiller, it does 1 brain damage for each advancement counter on it.
1 × |
Vacant Soulkiller |
2 |
|
Node-Ambush |
After each trace attempt, whether successful or not, put [1] from the bank on Hacker Tracker Central. During a trace attempt, each bit you spend from Hacker Tracker Central increases by 1 both your trace value and your trace limit.
1 × |
Hacker Tracker Central |
0 |
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Node-Asset |
: Note the number of cards stored in HQ. Shuffle those cards into R&D, and then draw that many cards.
1 × |
Rescheduler |
0 |
|
Node-Gray Ops |
Take [1] from Investment Firm, if it has any bits, at the start of each of your turns. Whenever [1] or more bits are added to your pool, you may put [2] from the bank on Investment Firm for each [1] you choose not to add to your pool. Effects that give you bits at the start of your turn cannot be used this way.
1 × |
Investment Firm |
1 |
|
Node-Transaction |
Take [1] from Spinn® Public Relations, if it has any bits, at the start of each of your turns.
: put [3] from the bank on Spinn® Public Relations.
1 × |
Spinn® Public Relations |
1 |
|
Node-Transactions |
Rez Namatoki Plaza when you install it. Install Namatoki Plaza only if you can pay to rez it. Install only inside a subsidiary data fort. That fort may have an additional agenda or node installed inside it. If Namatoki Plaza leaves play while installed, and this results in the fort having too many agendas and nodes installed inside it, trash one of those agendas or nodes.
1 × |
Namatoki Plaza |
3 |
|
Upgrade |
Whenever the Runner passes the last piece of ice on this fort or declares a run on it when it has no ice, you may choose an ice card stored in HQ. Pay half of that card's rez cost, rounded down, to force Runner to encounter it; the run is not considered successful unless Runner passes that piece of ice. Trash that ice after the encounter ends. Use this ability only once during each run on this fort.
1 × |
Dr. Dreff |
0 |
|
Upgrade-Sysop |
For half cost, rounded down, rez a piece of ice installed on this fort. Derez that ice at the end of the run. Use this ability only once during each run on this fort.
1 × |
Olivia Salazar |
0 |
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Upgrade-Sysop |
| 60 |
Cards |
27 |
Agenda Points |
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