Netrunner Decks
Sealed Set Eindhoven 2009 - Corp
Corporation deck submitted by Kosmo
List of the CORPORATION cards I got at the Eindhoven Sealed NR tourney in May 2009.
The sealed package was :
Basic starter + 5 boosters (2 basic, 2 Proteus, 1 Classic)
Note : two boosters were rareless
Total : 60+60+15+14+15+14+8 = 186 cards
Corp side : 91 cards
Runner side : 95 cards
See the other list for the Runner cards.
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Card Name |
Cost |
Points |
Type |
Put four Boon counters on Corporate Boon when you score it.
Boon counter: Gain an action. Use this ability only once per turn and only during your turn.
1 × |
Corporate Boon |
6 |
2 |
Agenda-Asset |
: Trace2– If trace is successful, give Runner a tag.
1 × |
Netwatch Operations Office |
5 |
2 |
Agenda-Asset |
For every three advancement counters over Project Venice 's difficulty that are on Project Venice when you score it, gain an action during each of your turns.
2 × |
Project Venice |
4 |
2 |
Agenda-Asset |
, : Gain [3]
1 × |
Marine Arcology |
3 |
2 |
Agenda-Asset |
| 1 × |
Tycho Extension BANNED |
4 |
4 |
Agenda-Asset |
Put [15] from the bank on Corporate Coup when you score it.
: Take [3] from Corporate Coup, if it has any bits.
1 × |
Corporate Coup |
5 |
2 |
Agenda-Black Ops |
Put [12] from the bank on Detroit Police Contract when you score it. Take [2] from Detroit Police Contract, if it has any bits, at the start of each of your turns.
1 × |
Detroit Police Contract |
4 |
1 |
Agenda-Black Ops |
Gain [5] when you score Hostile Takeover.
1 × |
Hostile Takeover |
3 |
1 |
Agenda-Gray Ops |
Choose a fort when you score Security Net Optimization. That fort gives all ice installed on it +1 strength.
1 × |
Security Net Optimization |
5 |
3 |
Agenda-Gray Ops |
Gain an action during each of your turns.
1 × |
Subsidiary Branch |
6 |
1 |
Agenda-Gray Ops |
When you score Corporate Downsizing, show to Runner any number of agenda cards stored in HQ. Gain bits equal to twice the combined agenda points of these cards; then shuffle them into R&D.
1 × |
Corporate Downsizing |
3 |
2 |
Agenda-Gray Ops |
Your may choose to draw an additional card at the start of each of your turns.
: Draw two cards.
1 × |
Employee Empowerment |
4 |
3 |
Agenda-Gray Ops |
You may rez a piece of ice, at no cost, when you score Priority Requisition.
1 × |
Priority Requisition |
5 |
3 |
Agenda-Gray Ops |
Choose a piece of rezzed ice when you score Ice Transmutation. That ice now has +1 strength, and each subroutine on it is repeated once, Treat this as if each repeated subroutine appeared immediately after the original subroutine.
1 × |
Ice Transmutation |
5 |
3 |
Agenda-Research |
End the run.
1 × |
Filter |
0 |
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Ice-Code Gate |
End the run.
1 × |
Keeper |
4 |
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Ice-Code Gate |
End the run.
1 × |
Quandary |
2 |
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Ice-Code Gate |
End the run.
1 × |
Scramble |
3 |
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Ice-Code Gate |
End the run unless Runner pays [1].
Gain [3] when you rez Misleading Access Menus.
1 × |
Misleading Access Menus |
0 |
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Ice-Code Gate |
[2]: Riddler has one " End the run" subroutine for the present encounter. Use this ability only when Runner encounters Riddler.
1 × |
Riddler |
2 |
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Ice-Code Gate |
End the run.
When you rez Sphinx 2006, you may pay [4], above the rez cost, to make it a sentry instead of a code gate
2 × |
Sphinx 2006 |
6 |
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Ice-Code Gate |
If you pay [2], Runner is now encountering the outermost piece of rezzed ice on a data fort of your choice, instead of passing Vortex. The run is now considered to be a run on that data fort. If there is no rezzed ice on that fort, Runner is considered to have passed the last piece of ice on that fort.
1 × |
Vortex |
0 |
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Ice-Code Gate-Deflector |
End the run.
When you rez Lesser Arcana, you may pay [1], above the rez cost, to make it a wall instead of a sentry.
1 × |
Lesser Arcana |
7 |
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Ice-Sentry |
For the remainder of the run, Runner must pay [1] to jack out, in addition to any other costs.
For the remainder of the run, Runner trashes an installed after passing each piece of rezzed ice, including Viral 15, unless Runner jacks out.
1 × |
Viral 15 |
5 |
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Ice-Sentry |
For the remainder of the run, Runner cannot jack out.
Trace5– If trace is succesful, give Runner a tag.
1 × |
Jack Attack |
3 |
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Ice-Sentry-AP |
Do 1 brain damage.
Do 1 brain damage.
End the run.
1 × |
Zombie |
9 |
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Ice-Sentry-AP-Black Ice |
Trace5– If trace is successful, end the run, trash a piece of Hardware, and do 2 meat damage. This damage cannot be prevented.
2 × |
Homewrecker™ |
7 |
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Ice-Sentry-AP-Black Ice-Firestarter |
Do 3 Net damage.
Trace5– If trace is successful, give Runner a Cerberus counter. Each Cerberus counter does 2 Net damage at the start of each run. Runner may remove a Cerberus counter by taking an action to spend [4].
End the run.
1 × |
Cerberus |
11 |
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Ice-Sentry-AP-Black Ice-Hellhound |
Do 4 Net damage.
Runner cannot break any subroutines of the next piece of ice encountered during the run.
3 × |
Bolter Cluster |
7 |
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Ice-Sentry-AP-Hellbolt |
Do 3 Net damage.
Runner cannot break any subroutines of the next piece of ice encountered during the run.
1 × |
Data Darts |
5 |
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Ice-Sentry-AP-Hellbolt |
Trace1– If trace is successful, do 1 Net damage.
Gain [2] when you rez Chihuahua.
1 × |
Chihuahua |
0 |
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Ice-Sentry-AP-Hellhound |
Trace3– If trace is succesful, give Runner a tag.
1 × |
Fetch 4.0.1 |
0 |
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Ice-Sentry-Bloodhound |
End the run.
1 × |
π in the 'Face |
5 |
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Ice-Sentry-DecKrash |
Trace5– If trace is successful, end the run, and Runner cannot run again until Runner takes an action to pay [1].
1 × |
Asp |
4 |
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Ice-Sentry-Flatline |
Trash a program.
End the run.
1 × |
Banpei |
4 |
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Ice-Sentry-Killer |
Trash a program.
End the run.
1 × |
Data Naga |
9 |
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Ice-Sentry-Killer |
Trash a program.
End the run.
1 × |
Ice Pick Willie |
5 |
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Ice-Sentry-Killer |
Trash a program.
End the run.
If Runner passes Marionette, pay [1], or uninstall it and store it in HQ.
2 × |
Marionette |
3 |
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Ice-Sentry-Killer |
Trash a program.
End the run.
1 × |
D' Arc Knight |
6 |
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Ice-Sentry-Killer |
Trash a program.
End the run.
If Runner has used a noisy icebreaker during this run, the cost to rez Imperial Guard is reduced by [5].
1 × |
Imperial Guard |
10 |
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Ice-Sentry-Killer-Sleepy |
Trace3– If trace is succesful, end the run, and Runner cannopt run again until Runner takes an action to pay [2].
1 × |
Rex |
4 |
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Ice-Sentry-Pit Bull |
Trace4– If trace is successful, end the run, and Runner cannot run again until Runner takes an action to pay [2].
1 × |
Fang |
5 |
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Ice-Sentry-Pit Bull |
Trace5– If trace is successful, end the run, and Runner cannot run again until Runner takes an action to pay [2].
1 × |
Fang 2.0 |
6 |
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Ice-Sentry-Pit Bull |
For the remainder of the run, all further ice is encountered at +1 strength.
1 × |
Canis Minor |
0 |
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Ice-Sentry-Watchdog |
End the run.
1 × |
Crystal Wall |
4 |
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Ice-Wall |
End the run.
1 × |
Data Wall 2.0 |
2 |
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Ice-Wall |
End the run
2 × |
Rock Is Strong |
6 |
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Ice-Wall |
End the run.
2 × |
Wall of Static |
3 |
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Ice-Wall |
Play only if Runner attempted two or more runs during his or her last turn.
Trace5– If trace is successful, give Runner a tag.
1 × |
Audit of Call Records |
0 |
|
Operation |
Gain [2] and draw one card.
1 × |
Night Shift |
0 |
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Operation |
If any agendas were stolen during Runner's last turn, gain bits equil to three times the number of advancement counters those agendas had.
1 × |
Silver lining Recovery Protocol |
0 |
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Operation |
Add two advancement counters to any combination of installed cards that can be advanced.
1 × |
Systematic Layoffs |
5 |
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Operation |
Play only if Runner stole any agendas during his or her last turn.
Give Runner a tag.
1 × |
Trojan Horse |
2 |
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Operation |
Add one advancement counter to each of up to two installed cards that can be advanced.
1 × |
Team Restructuring |
1 |
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Operation |
Play only if Runner is tagged. Do 5 meat damage.
1 × |
Urban Renewal |
6 |
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Operation-Black Ops |
Draw five cards, then shuffle a card stored in HQ into R&D.
1 × |
Corporate Shuffle |
0 |
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Operation-Double |
Look at the top five cards of R&D and arrange them in any order you choose.
1 × |
Planning Consultants |
0 |
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Operation-Gray Ops |
Play only if Runner is tagged. Give Runner two tags.
1 × |
Datapool® by Zetatech |
1 |
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Operation-Gray Ops |
Play only if Runner is tagged. Give Runner a tag, and gain [1].
1 × |
Netwatch Credit Voucher |
0 |
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Operation-Gray Ops |
| 1 × |
Accounts Receivable |
5 |
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Operation-Transactions |
Hand size +2
, [1]: Draw two cards.
1 × |
Euromarket Consortium |
2 |
|
Node |
At the start of each run, Runner must pay [1], in addition to any other costs, or end the run.
1 × |
Newsgroup Taunting |
1 |
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Node |
Put [16] from the bank on BBS Whispering Campaign when you rez it. When all the bits have been removed, trash BBS Whispering Campaign.
: Take [2] from BBS Whispering Campaign.
1 × |
BBS Whispering Campaign |
0 |
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Node-Advertisment |
Put [12] from the bank on Holovid Campaign when you rez it.Take [1] from Holovid Campaign at the start of each of your turns. When all the bits have been removed, trash Holovid Campaign.
2 × |
Holovid Campaign |
4 |
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Node-Advertisment |
Put [12] from the bank on Braindance Campaign when you rez it. Take [2] from Braindance Campaign at the start of each of your turns. When all the bits have been removed, trash Braindance Campaign.
1 × |
Braindance Campaign |
6 |
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Node-Advertisment-Gray Ops |
You may advance Shattered Remains before and after you rez it. When Runner accesses Shattered Remains, trash one piece of hardware for each advancement counter on it.
1 × |
Corprunner's Shattered Remains |
2 |
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Node-Ambush |
When Runner accesses Setup!, it does 2 Net damage, even if it is not installed. Ignore this effect if Runner accesses it from the Archives. If Setup! is accessed from R&D, Runner must show it to you.
1 × |
Setup! |
0 |
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Node-Ambush |
When Runner accesses Doppelganger Antibody, you may pay [2] to give Runner a Doppelganger counter, even if Doppelganger is not installed. Ignore this effect if Runner accesses Doppelganger from the Archives. Each Doppelganger counter causes Runner to lose [1] at the start of each of his or her turns. Runner may take an action to pay [4] to remove a Doppelganger counter. If Doppelganger is accessed from R&D, Runner must show it to you.
1 × |
Doppelganger Antibody |
0 |
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Node-Ambush-Virus |
| 1 × |
Rustbelt HQ Branch |
0 |
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Node-Asset |
: Trash a piece of rezzed ice. Gain [4].
1 × |
Syd Meyer Superstores |
0 |
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Node-Asset |
: Note the number of cards stored in HQ. Shuffle those cards into R&D, and then draw that many cards.
1 × |
Rescheduler |
0 |
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Node-Gray Ops |
You may advance Information Laundering before and after you rez it.
, : Gain [4] for each advancement counter on Information Laundering.
1 × |
Information Laundering |
0 |
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Node-Transaction |
| 1 × |
South African Mining Corp |
0 |
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Node-Transaction |
Whenever you draw one or more cards, draw an extra card. Then place one of the drawn cards on the bottom of R&D.
1 × |
Strategic Planning Group |
2 |
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Node-Unique |
Install Panic Button only in HQ.
[1]: Draw a card. Use this ability only during a run on HQ.
2 × |
Panic Button |
1 |
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Upgrade |
All ice on this fort has +1 strength.
1 × |
Antiquated Interface Routines |
2 |
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Upgrade |
Bizarre Encryption Scheme may only be installed in a subsidiary data fort. Runner does not score any agenda (or agendas) that he or she accesses from this fort; return the agenda to the fort instead. Runner scores the agenda at the start of his or her next turn if it is still in the fort.
1 × |
Bizarre Encryption Scheme |
0 |
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Upgrade |
Rez Namatoki Plaza when you install it. Install Namatoki Plaza only if you can pay to rez it. Install only inside a subsidiary data fort. That fort may have an additional agenda or node installed inside it. If Namatoki Plaza leaves play while installed, and this results in the fort having too many agendas and nodes installed inside it, trash one of those agendas or nodes.
1 × |
Namatoki Plaza |
3 |
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Upgrade |
All ice on this fort has an additional subroutine, " End the run unless Runner pays [1]" after all other subroutines.
1 × |
Tesseract Fort Construction |
2 |
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Upgrade |
Roll a die whenever Runner passes a piece of rezzed ice during a run on this fort. On a 1, end the run.
1 × |
Rio de Janeiro City Grid |
1 |
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Upgrade-Region-Random |
For half cost, rounded down, rez a piece of ice installed on this fort. Derez that ice at the end of the run. Use this ability only once during each run on this fort.
1 × |
Olivia Salazar |
0 |
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Upgrade-Sysop |
| 91 |
Cards |
33 |
Agenda Points |
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