Netrunner Decks
Cold War
Corporation deck submitted by
RevDon
Theres a lot of Ice, 20 cards out of the 50 card deck, that's almot Half the deck...sounds insane...but wait...14 of those 20 Ice cost 0 bits to Rez...and 10 of thoses 14 gain you bits to Rez them...
Your other Bit engine is in your Nodes - use them...
Your goal is to try to lower the cost of Agendas thus scoring them quicker.
This deck itimadates the runner to say the least.
Try scoring Genetics-Visionary Acquistion, and Artifical Security Directors first that makes the rest of them much easier,and remeber to hold off on the Corp War untill you have 12 bits.
|
|
|
| |
Card Name |
Cost |
Points |
Type |
If you have [12] or more bits in your pool when you score Corporate War, gain [12]; otherwise lose all bits.
2 × |
Corporate War |
3 |
3 |
Agenda-Black Ops |
Put [12] from the bank on Detroit Police Contract when you score it. Take [2] from Detroit Police Contract, if it has any bits, at the start of each of your turns.
2 × |
Detroit Police Contract |
4 |
1 |
Agenda-Black Ops |
Put [12] from the bank on Political Coup when you score it.
: Take [3] from Political Coup, if it has any bits.
2 × |
Political Coup |
4 |
2 |
Agenda-Black Ops |
Difficulty of Research agendas is reduced by 1.
2 × |
Genetics-Visionary Acquisition |
3 |
1 |
Agenda-Gray Ops |
Difficulty of Black Ops agendas is reduced by 1.
2 × |
Artificial Security Directors |
3 |
1 |
Agenda-Research |
All black ice has +2 strength.
2 × |
Black Ice Quality Assurance |
5 |
2 |
Agenda-Research-Black Ops |
Do 1 Net damage for each rezzed piece of ice installed outside Dog Pile.
End the run.
Dog Pile has +1 strength for each rezzed piece of ice installed outside it.
2 × |
Dog Pile |
5 |
|
Ice-Sentry-AP |
Trace6– If trace is successful, end the run, trash a piece of hardware, and do 2 meat damage. This damage cannot be prevented.
2 × |
Cinderella |
8 |
|
Ice-Sentry-AP-Black Ice-Firestarter |
Trace1– If trace is successful, do 1 Net damage.
Gain [2] when you rez Chihuahua.
2 × |
Chihuahua |
0 |
|
Ice-Sentry-AP-Hellhound |
Do 1 brain damage.
Do 1 Net damage.
For the remainder of the run, all ice is encountered at +1 strength.
Trace5– If trace is successful, give Runner a Mastiff counter. Each Mastiff counter does 1 brain damage at the start of each run. Runner may remove a Mastiff counter by taking an action to spend [4].
End the run.
1 × |
Mastiff |
12 |
|
Ice-Sentry-Black Ice-AP-Hellhound-Watchdog |
Trash a program unless Runner pays [1].
Gain [3] when you rez Washed-Up Solo Construct.
2 × |
Washed-Up Solo Construct |
0 |
|
Ice-Sentry-Killer |
For the remainder of the run, all further ice is encountered at +2 strength.
2 × |
Canis Major |
0 |
|
Ice-Sentry-Watchdog |
For the remainder of the run, all further ice is encountered at +1 strength.
2 × |
Canis Minor |
0 |
|
Ice-Sentry-Watchdog |
For the remainder of the run, all further ice is encountered at +1 strength, unless Runner pays [2] while passing Coyote.
Gain [3] when you rez Coyote.
2 × |
Coyote |
0 |
|
Ice-Sentry-Watchdog |
End the run unless Runner pays [1].
Gain [3] when you rez Snowbank.
4 × |
Snowbank |
0 |
|
Ice-Wall |
Do 2 Net damage.
Do 2 Net damage.
End the run.
End the run.
1 × |
Wall of Ice |
13 |
|
Ice-Wall |
Cost to rez black ice is reduced by [2].
2 × |
Skälderviken SA Beta Test Site |
0 |
|
Node |
Put [16] from the bank on BBS Whispering Campaign when you rez it. When all the bits have been removed, trash BBS Whispering Campaign.
: Take [2] from BBS Whispering Campaign.
3 × |
BBS Whispering Campaign |
0 |
|
Node-Advertisment |
Put [12] from the bank on Holovid Campaign when you rez it.Take [1] from Holovid Campaign at the start of each of your turns. When all the bits have been removed, trash Holovid Campaign.
3 × |
Holovid Campaign |
4 |
|
Node-Advertisment |
Put [12] from the bank on Braindance Campaign when you rez it. Take [2] from Braindance Campaign at the start of each of your turns. When all the bits have been removed, trash Braindance Campaign.
3 × |
Braindance Campaign |
6 |
|
Node-Advertisment-Gray Ops |
: Put [3] from the bank on Department of Truth Enhancement.
: Take all the bits from Department of Truth Enhancement.
3 × |
Department of Truth Enhancement |
2 |
|
Node-Gray Ops |
All ice on this fort has +1 strength.
2 × |
Antiquated Interface Routines |
2 |
|
Upgrade |
Cost to rez walls on this fort is reduced by [2]. All walls on this fort have +1 strength.
1 × |
Jerusalem City Grid |
2 |
|
Upgrade-Region |
Roll a die whenever Runner passes a piece of rezzed ice during a run on this fort. On a 1, end the run.
1 × |
Rio de Janeiro City Grid |
1 |
|
Upgrade-Region-Random |
| 50 |
Cards |
20 |
Agenda Points |
|
| Overall Rating: |
(1 Vote) |
Please Login to rate this deck. |
RevDon said:
Notice any thing missing...Yep...No Operation Cards...hard to imagine, but it works...
Have fun.
01/04/2010
Comment on this Deck
Please Login to comment.