Netrunner Decks
Wormhole surfer's Corp deck for French National 2010
a strange 1/15 deck.
i've tried it for the french National 2010
honestly not a good deck despite some good idea, if you want to try it or correct it, no problem
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Card Name |
Cost |
Points |
Type |
If you have [12] or more bits in your pool when you score Corporate War, gain [12]; otherwise lose all bits.
3 × |
Corporate War |
3 |
3 |
Agenda-Black Ops |
| 1 × |
Main-Office Relocation |
4 |
3 |
Agenda-Gray Ops |
Your may choose to draw an additional card at the start of each of your turns.
: Draw two cards.
2 × |
Employee Empowerment |
4 |
3 |
Agenda-Gray Ops |
End the run.
2 × |
Filter |
0 |
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Ice-Code Gate |
End the run unless Runner pays [1].
Gain [3] when you rez Misleading Access Menus.
1 × |
Misleading Access Menus |
0 |
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Ice-Code Gate |
Runner cannot make another run during his or her next six actions.
End the run.
3 × |
Haunting Inquisition |
8 |
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Ice-Code Gate |
Do 1 brain damage.
1 × |
Brain Wash |
3 |
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Ice-Sentry-AP-Black Ice-Brainwipe |
Trace5– If trace is successful, end the run, and Runner cannot run again until Runner takes an action to pay [1].
2 × |
Asp |
4 |
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Ice-Sentry-Flatline |
Trash a program.
End the run.
1 × |
Banpei |
4 |
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Ice-Sentry-Killer |
Trash a program.
End the run.
2 × |
Data Naga |
9 |
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Ice-Sentry-Killer |
Rezzing Glacier cost 1 agenda point, in addition to the normal cost.
End the run.
End the run.
[1]: Move Glacier to the outermost position of any other data fort. Use this ability only at the start of a run. You may use this ability even if Glacier is unrezzed, in which case, you reveal it.
2 × |
Glacier |
0 |
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Ice-Wall |
Add three advancement counters to any combination of installed cards that can be advanced.
2 × |
Management Shake-Up |
10 |
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Operation |
Gain three consecutive actions, which you may use only to install cards. You are not required to take all three of these actions.
2 × |
Edgerunner, Inc., Temps |
1 |
|
Operation |
Add two advancement counters to any combination of installed cards that can be advanced.
2 × |
Systematic Layoffs |
5 |
|
Operation |
Add four advancement counters to any combination of installed cards that can be advanced.
1 × |
Project Consultants |
12 |
|
Operation |
| 1 × |
Credit Consolidation |
10 |
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Operation-Transaction |
| 2 × |
Efficiency Experts |
0 |
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Operation-Transactions |
| 3 × |
Accounts Receivable |
5 |
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Operation-Transactions |
You may advance Vapor Ops before and after you rez it.
Vapor Ops advancement counter: Gain [1].
: Move any number of advancement counters from Vapor Ops to another installed card that can be advanced.
1 × |
Vapor Ops |
0 |
|
Node |
You may advance Government Contract before and after you rez it.
Government Contract advancement counter: Gain [3]. Use these bits only to pay for installing or rezzing cards. When the turn ends, return to the bank any of the [3] you did not spend.
2 × |
Government Contract |
2 |
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Node-Asset |
For each card Runner draws, give Runner a tag unless Runner pays [1], in addition to any other costs, to avoid receiving that tag. You may rez City Surveillance just before the card is drawn.
2 × |
City Surveillance |
1 |
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Node-Gray Ops |
Rezzing ACME S&L costs 1 agenda point, in addition to the normal cost. When you rez ACME S&L, gain [12] and trash ACME S&L. For the remainder of the game, pay [1] at the end of each of your turns, or lose the game. You can remove this effect, and score 1 agenda point, by taking an action to pay [12].
1 × |
ACME Savings and Loan |
0 |
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Node-Transaction |
[3], : Choose a piece of ice. That ice's strength is doubled until end of turn. If this would raise the ice's strength above 10, ist strength becomes 10.
2 × |
Sterdroid |
0 |
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Upgrade |
Cost to install ice on this fort is reduced by [2].
2 × |
Chester Mix |
0 |
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Upgrade-Sysop |
For half cost, rounded down, rez a piece of ice installed on this fort. Derez that ice at the end of the run. Use this ability only once during each run on this fort.
1 × |
Olivia Salazar |
0 |
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Upgrade-Sysop |
Whenever the Runner passes the last piece of ice on this fort or declares a run on it when it has no ice, you may choose an ice card stored in HQ. Pay half of that card's rez cost, rounded down, to force Runner to encounter it; the run is not considered successful unless Runner passes that piece of ice. Trash that ice after the encounter ends. Use this ability only once during each run on this fort.
1 × |
Dr. Dreff |
0 |
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Upgrade-Sysop |
| 45 |
Cards |
18 |
Agenda Points |
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