Netrunner Decks
The Efficient(tm) Deck
Runner deck submitted by
skp
This is obviously an Organ Donor bit engine, but it plays a little differently based on what type of corp deck you are playing against. In general, there are 3 types:
1. Speed Decks, like Psycho Tycho, which try to win in 3-5 turns given an optimal draw
2. Tag-N-Bag decks
3. Everything else
Against a slow deck, this deck typically sets up in 15 or 17 actions.
Those 15 actions are:
BSBx8, Organ Donor x3, Militech MRAM Chip x2, Bodyweight Data Creche, Valu-Pak out R&D Protocol Files, Microtech AI Interface, and the 3 icebreakers
Against Tag-N-Bag, install your Militech MRAM Chips and dig for Identity Donors. After you use 3, he can't try to Bag you any more. Use MIT West Tier to recycle them.
Against Speed Decks, disrupt them by either grabbing the appropriate icebreaker using Self-Modifying Code and/or BSBing for them. Use Valu-Pak to drop multiple programs at a time. Use R&D Protocol Files and Microtech AI Interface to minimize useful cards corp will draw.
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Card Name |
Cost |
Type |
: Search your stack for a program and install that program, if you can. Shuffle your stack afterwards. You may use this ability during an encounter with a piece of ice.
2 × |
Self-Modifying Code |
2 |
Program-2 MU |
: Make a run on R&D, but instead of accessing cards, look at the top five cards of R&D.
1 × |
R&D-Protocol Files |
0 |
Program-1 MU |
Whenever you are about to access cards from R&D, you may first choose to cut any number of cards from the top of R&D to the bottom of R&D.
1 × |
Microtech AI Interface |
0 |
Program-1 MU |
[0]: Break code gate subroutine.
[1]: +1 strength
1 × |
Codecracker |
2 |
Program-Icebreaker-1 MU |
[1]: Break sentry subroutine.
[1]: +1 strength
1 × |
Loony Goon |
4 |
Program-Icebreaker-Killer-1 MU |
[0]: Break wall subroutine.
[1]: +1 strength
Whenever you break a wall subroutine with Jackhammer, lose [1], if you can, from a stealth card.
1 × |
Jackhammer |
1 |
Program-Icebreaker-Noisy-1 MU |
Gain up to five consecutive actions, which you may use only to install programs, and gain [1]. If you do not spend the bit during these actions, return it to the bank afterwards.
1 × |
Valu-Pak Software Bundle |
0 |
Prep |
The next time you access an agenda this turn, score 1 additional agenda point.
1 × |
Promises, Promises |
2 |
Prep |
Trash up to five cards from your hand. Gain [2] for each card trashed in this way.
5 × |
Organ Donor |
0 |
Prep |
| 15 × |
Bodyweight™ Synthetic Blood |
2 |
Prep |
Shuffle your hand, trash, and stack together, and then draw five cards. When you play MIT West Tier, remove it from the game instead of trashing it.
3 × |
MIT West Tier |
3 |
Prep |
Do not play Identity Donor as an action; instead, play it during the Corp 's turn when you would suffer meat damage. Prevent that meat damage and give the Corp 2 Bad Publicity points.
4 × |
Identity Donor |
0 |
Prep-Bad Publicity |
Expose up to three installed cards.
1 × |
Hunt Club BBS |
1 |
Prep-BBS |
Choose an unrezzed piece of ice. The Corp either rezzes that piece of ice or trashes it.
1 × |
Forged Activation Orders |
1 |
Prep-Sabotage |
Make a run. If run is successful, do not access cards; instead, trash all rezzed ice on the fort on which you just made a run, and the Corp gives you three tags.
1 × |
Demolition Run |
4 |
Prep-Sabotage |
| 4 × |
Militech MRAM Chip |
2 |
Hardware-Chip-Cybernetics |
Provides +1 MU. Once per turn, right after making a successful run, you can choose to make another run without taking an action to do so.
2 × |
Bodyweight™ Data Crèche |
3 |
Hardware-Deck |
| 45 | Cards |
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| Overall Rating: |
(1 Vote) |
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photon79 said:
Nice deck. It has a stable quick engine and a straightforward plan to win.
I suggest as alternative breakers Matador, Skeleton Passkeys and Pile Driver.
The defense against meat damage is sufficient but what is there against Closed Accounts, Street Enforcer and Shock Treatment? Since I cannot see the direct benefit of Forged Activation Orders for this deck's plan, I suggest to replace it with a Total Genetic Retrofit and replace other cards with a Vintage Camaro and/or with a Base Link.
06/04/2010
skp said:
Oops I forgot to mention, this deck existed before the Classic expansion. Closed Accounts is not a problem as the bit engine activates for free -- against Tag-N-Bag just make sure you don't hoard bits.
Street Enforcer is problematic though in an efficient Tag-N-Bag deck you usually don't need a lot of bits (and your bit engine activates for free). In a worst case scenario, you can try to deck the corp and/or steal agendas when he tries to advance them if he puts Street Enforcer on R&D.
Shock Treatment is annoying but can be gotten around (with MIT West Tier).
I haven't seen a lot of tournament decks which are a hybrid Tag-N-Bag and Fast Advancement, so to some extent it's a metagame thing, as hybrid decks fair very poorly to a wide variety of other decks I don't think you'd see them in a tournament setting.
The Forged Activation Orders is used either as a ploy to get the Corp to waste bits on an ice you don't care about, or to get them to rez a piece of ice which you can then use Demolition Run on.
The breakers are a matter of personal preference, and don't matter so much, as the plan is to Demolition Run (multiple times) R&D anyway against slower decks, and fast advancement decks use such low power ice anything will do.
06/04/2010
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