Netrunner Decks
Vill & Sarah' s 1/15 revised trap fast add deck
a tricky deck !
have to be optimized ...
the goal is to advance trap and wait for runner death ...
the must is to put namatoki and agenda in the same fort and advance your agenda
the worst card against this deck is Death from Above, it ruins the deck !
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Card Name |
Cost |
Points |
Type |
If you have [12] or more bits in your pool when you score Corporate War, gain [12]; otherwise lose all bits.
2 × |
Corporate War |
3 |
3 |
Agenda-Black Ops |
Your may choose to draw an additional card at the start of each of your turns.
: Draw two cards.
2 × |
Employee Empowerment |
4 |
3 |
Agenda-Gray Ops |
You may gain an action during each of your turns. At the start of each of your turns, roll a die to see what the action will be for that turn, and then decide whether to take it. On a 1, you may use the action only to install a card; on a 2 or 3, only to gain [1]; on a 4, 5, or 6, only to draw a card.
2 × |
AI Board Member |
5 |
3 |
Agenda-Research-AI-Random |
Runner cannot make another run during his or her next six actions.
End the run.
2 × |
Haunting Inquisition |
8 |
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Ice-Code Gate |
End the run unless Runner pays [1].
Gain [3] when you rez Misleading Access Menus.
1 × |
Misleading Access Menus |
0 |
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Ice-Code Gate |
For the remainder of the run, Runner must pay [2] when encountering a piece of ice, in addition to any other costs, or end the run.
1 × |
Ball and Chain |
2 |
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Ice-Code Gate |
End the run.
1 × |
Filter |
0 |
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Ice-Code Gate |
Trace1– If trace is successful, do 1 Net damage.
Gain [2] when you rez Chihuahua.
1 × |
Chihuahua |
0 |
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Ice-Sentry-AP-Hellhound |
Trace5– If trace is successful, end the run, and Runner cannot run again until Runner takes an action to pay [1].
1 × |
Asp |
4 |
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Ice-Sentry-Flatline |
Trash a program.
Trash a program.
Trash a program.
End the run.
End the run.
1 × |
Colonel Failure |
17 |
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Ice-Sentry-Killer |
Trash a program unless Runner pays [1].
Gain [3] when you rez Washed-Up Solo Construct.
1 × |
Washed-Up Solo Construct |
0 |
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Ice-Sentry-Killer |
Trash a program.
End the run.
1 × |
Banpei |
4 |
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Ice-Sentry-Killer |
End the run.
1 × |
Data Wall |
1 |
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Ice-Wall |
End the run.
1 × |
Fire Wall |
5 |
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Ice-Wall |
Do 1 Net damage.
End the run.
1 × |
Laser Wire |
4 |
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Ice-Wall |
Add one advancement counter to each of up to two installed cards that can be advanced.
2 × |
Team Restructuring |
1 |
|
Operation |
Move up to three advancement counters from one card to another installed card that can be advanced.
3 × |
Falsified-Transactions Expert |
1 |
|
Operation |
Gain three consecutive actions, which you may use only to install cards. You are not required to take all three of these actions.
1 × |
Edgerunner, Inc., Temps |
1 |
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Operation |
| 2 × |
Accounts Receivable |
5 |
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Operation-Transactions |
| 1 × |
Efficiency Experts |
0 |
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Operation-Transactions |
You may advance Vapor Ops before and after you rez it.
Vapor Ops advancement counter: Gain [1].
: Move any number of advancement counters from Vapor Ops to another installed card that can be advanced.
2 × |
Vapor Ops |
0 |
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Node |
You may advance Experimental AI before and after you rez it. When Runner accesses Experimental AI, trash one program for each advancement counter on it.
1 × |
Experimental AI |
2 |
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Node-AI-Ambush |
You may advance Virus Test Site before and after you rez it. When Runner accesses Test Site, it does 2 Net damage per advancement counter on it, or 1 Net damage if it has no counters, even if it is not installed or rezzed. Ignore this effect if Runner accesses it from the Archives. If Test Site is accessed from R&D, Runner must show it to you.
2 × |
Virus Test Site |
0 |
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Node-Ambush |
You may advance Government Contract before and after you rez it.
Government Contract advancement counter: Gain [3]. Use these bits only to pay for installing or rezzing cards. When the turn ends, return to the bank any of the [3] you did not spend.
3 × |
Government Contract |
2 |
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Node-Asset |
Rez Namatoki Plaza when you install it. Install Namatoki Plaza only if you can pay to rez it. Install only inside a subsidiary data fort. That fort may have an additional agenda or node installed inside it. If Namatoki Plaza leaves play while installed, and this results in the fort having too many agendas and nodes installed inside it, trash one of those agendas or nodes.
3 × |
Namatoki Plaza |
3 |
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Upgrade |
Runner must pay [5], in addition to any other costs, to steal agendas accessed from this fort, even on the run during which Runner trashes Red Herrings.
1 × |
Red Herrings |
1 |
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Upgrade |
Bizarre Encryption Scheme may only be installed in a subsidiary data fort. Runner does not score any agenda (or agendas) that he or she accesses from this fort; return the agenda to the fort instead. Runner scores the agenda at the start of his or her next turn if it is still in the fort.
1 × |
Bizarre Encryption Scheme |
0 |
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Upgrade |
Roll a die whenever Runner passes a piece of rezzed ice during a run on this fort. On a 1, end the run.
1 × |
Rio de Janeiro City Grid |
1 |
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Upgrade-Region-Random |
Cost to install ice on this fort is reduced by [2].
1 × |
Chester Mix |
0 |
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Upgrade-Sysop |
Install Simon Francisco only in R&D or HQ.
When accessing cards in this data fort, access one less card stored in this data fort.
2 × |
Simon Francisco |
3 |
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Upgrade-Sysop |
| 45 |
Cards |
18 |
Agenda Points |
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