Stole this idea from M:TG's Vanguard set.
It might be too disruptive for Netrunner's stagnant algorithm, but it's still relatively fun.
Here are some examples I've worked out and playtested.
RUNNERS-
Example {starting bits} [starting/max hand]
Ability.
Dogg {10}[6]
2 actions: return a card from your discard pile to your hand.
Kiyote {0}[5]
5 bits: Make a run.
3 bits: Reveal a card.
Urza Bloodrunner {5}[7]
You may have any number of decks in play.
3 actions, X bits: Search your stack for a hardware of X bits or less and put it into play. Shuffle you stack afterward.
Jane {0}[0]
You have no hand (you cannot draw). You have unlimited MU. You cannot take brain or meat damage (ignores "cannot be prevented" effects).
4 actions: Search your stack for a program, hardware, resource, or prep and put it into play without paying its bit cost. If it's a prep, play it as though it was from your hand.
Dryadd {2}[5]
Whenever one of your cards places bits or counters on a player a card, place twice that many instead. This does not affect replacing bits.
CORPERATIONS-
Wu-Tech Industries {9}[7]
Double all tags you would give. Whenever a runner accesses your cards, give that runner a tag. A runner may pay an action to ignore these effects for the turn.
Cyberdyne Industries {5}[6]
You may have any number of nodes in a single data fort.
Chiba Mutual {5}[5]
Whenever you score an agenda, search R&D for an aganda with the same agenda points, and score it instead. Shuffle the replaced agenda into R&D.
Freddy Mack {3}[3]
Operations do not take an action to play.
You may play operations anytime.
Mishima Zaibatsu {0}[3]
Forgo you next X agendas points this turn: Until end of turn, agendas get -X difficulty.
1 action: Shuffle a scored agenda into R&D.
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