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The second Netrunner expansion, Classic or v2.2, wasn't released until 1999 - over 3 years after Proteus hit the stores. The "mini-expansion" featured cards that were originally designed for the unreleased expansion "Silent Impact" that never saw the light of day due to WOTC's decision to discontinue the game.
Classic also introduced new card types. "Double Preps" and "Double Operations" took two consecutive actions to play but offered larger rewards that would speed up game play and make room for more powerful cards in deck design. In addition to that, a new ice type was added to the Corps arsenal. "Deflectors" now allowed the Corp to send the Runner down the wrong rabbit hole by sending them to another data fort.
The set was only comprised of 52 cards, sold in 8 card boosters. Hinting at other innovations to the game that will never be developed, this expansion sadly marks the end of WotC's Netrunner game. The set is highly sought after due to it extreme rarity.
Official Synopsis
BartmoSeek® results
Matches for keyword: "brain-cracking ice" OR "felonious electronic mayhem" OR "weeflerunner grease spot"
(52 matches) Items 1 - 10 displayed
Brain Drain
Do the 'Drine™
Indiscriminate Responce Team
Badtimes
Bolter Swarm
Electra Glide
Meat Upgrade
Omnitech "Spinal Tap" Cybermodem
Elena Laskova
Superglue
Nex-8*&$#^%ALERT ALERT ALE///This is Arasaka Security Corporation Net Division. We have detected a security threat in your domicile. Security robots are covering all exits. An explosive device will be deobstrucing the door shortly. For your safety, please do not move. Thank you.
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