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Netrunner Unlimited : Rules List

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Printable Version

Complete Rules
No. Card Name/Type Cost Str Rules
1

Forged Activation Orders

-
1

Choose a piece of unrezzed ice. The Corp either rezzes that piece of ice or trashes it.

2

misc.for-sale

-
0

Trash any number of your installed cards. Gain [3] for each card successfully trashed in this way.

3

The Shell Traders

0

Remove one Shell counter from one card at the start of each of your turns.

Action: Choose a program or hardware card from your hand. Set that card aside, and put a number of Shell counters on it equal to its installation cost. When the last Shell counter on that card has been removed, install that card, at no cost.

[1]: Remove one Shell counter from one card.

4

Pacifica Regional AI

-
0 0

You may advance Pacifica Regional AI before and after you rez it.

Regional AI advancement counter: Gain an action. Use this ability only during your turn.

5

Bizarre Encryption Scheme

0 1

Bizarre Encryption Scheme may be installed only in a subsidiary data fort. Runner does not score any agenda (or agendas) during a run in which Bizarre Encryption Scheme is accessed; return the agenda to the fort instead. Runner scores the agenda at the start of his or her next turn if it is still in that fort. This does not affect any further runs.

6

New Galveston City Grid

-
1 4

Each node and upgrade installed in this fort, other than New Galveston City Grid, gets +[2] trash cost.


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